Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Report bugs and issues here! Sticky

A topic by Spooky Forest is out now created Jun 09, 2023 Views: 1,807 Replies: 53
Viewing posts 1 to 19
Developer (4 edits)

If you find any bugs or issues, please report them here so I can address them. Please use the below template when reporting bugs, as that can greatly help me understand/find bugs.

  • Game version?
  • Where did the bug occur?
  • How did the bug occur, what were you doing when it happened?

You can also use the DEBUG build available in the downloads list. Click the version in the main menu to open the logs folder, get to the crash or buggy behaviour you’re experiencing, and share the log file. This can be very helpful in figuring out why your game is misbehaving, so I’ll be very grateful!

Thanks!

how do you empty the mug at the milk minigame?

Developer

There’s a “drink” option at the rightmost edge of the counter - I’ll try to make that clearer in an update, thanks for the comment!

Pretty consistently, when the anti-grav buff wears off during a sex animation that doesn't re-apply it (tentacle grab, butt balls) the character will stay in anti-grav state permanently. Depending on where this happens, this can easily throw you off the map or softlock you on the ceiling, and since the debuff timer has already expired, you can't just wait to get out, you have to restart the game to return to your last save.

Developer

Thanks for the bug report! I’ve fixed this locally now - this problem won’t exist in the next bugfix release :)

I've downloaded the newest demo and started a new game, when I use the handstand dildo the game will crash before completion. loving the game otherwise.

Developer

Thanks for the bug report! I’ve found the cause - it happens when you use the handstand dildo without starting the quest first, so it shouldn’t happen if you start the quest first - if you want to avoid the crash in the meantime until I release the fix in the next bugfix build

Oh! I'm glad there's an easy fix. thanks for the quick reply

I cant go the breast sorceress because not only I am lost but they are too many tentacles that I cant escape and i alway end up in the checkpoint

I found the breast sorceress out of sequence and now it won't register that I've found her in the quest line.

Developer

Hey, thanks for the bug report! I’ve just released an update that might fix this or at least clarify what step is missing (if any). Let me know how it works out

If I attempt to set the game on full screen (either by simply trying to enlarge the window or by ticking the fullscreen in the options), I get a black screen so it becomes impossible to see anything. Now I'm soft-locked cause I don't know where the game saves the config file from resetting in window mode.

Developer

Thanks for the bug report - yeah, I’ve been meaning to add a safety confirmation timer to screen settings to prevent this from soft-locking, so I’ll be adding that in an upcoming release.

The save file should be in C:\Users\<username>\AppData\Roaming\Godot\app_userdata\Disrobia\save.data, but beware that it’s also storing your game’s progress - if you’ve gotten far and you’d like to keep that progress please reach out to me on Discord and I should be able to fix the save file for you myself. I’ll split this off into its own file in the future, too, just for good measure.

When doing the bar minigame, the game crashes if the shift ends while im in a sexscene with those weird bubble thingies

Developer

Thanks for the bug report! Does that happen when one of them manages to get out of the milk bar, or does the bar shift end some other way?

Im not sure what triggers the shift ending

Developer

No worries - I have a feeling I know what’s going on, thanks!

This happend to me too, i was at the ceiling of the bar with that bubble thing and as soon as the shift end triggered the game crashed.

Where do I go after meeting the breast shopkeeper

Developer (1 edit)

Hey - after you’ve gotten to the breast shopkeeper, you can use the bee ladies to fly to the left of the breast shopkeeper. There’s a drop down shaft with some floating lights into a next area there, but I can see how it isn’t obvious so I’ll improve that for the next update :)

(1 edit)

needs a map and a control menu. I'm so confused about the controls here.

Developer

Thanks for the feedback! A map menu is in progress and due to be released in the next build, so hopefully that’ll make things better then. There’s a controls menu in the options, but maybe you mean something else? Maybe related: a sex tutorial is coming in the next update, which might help.

huh, there is a controls menu indeed. I wasn't able to find it before for some reason.

game crashes when I try to replenish the milk. to be more specific, it happened with the cockmilk, but I haven't tried with other milks

Developer (1 edit)

I’ll have a look into this - I think you’re the first to report this specific bug so thanks for letting me know!

how can i extract blob plant liquid?  even if ejaculation meter is over 100, blob plant doesn't cum

Developer(+1)

If you bring them inside the barn next to the farm lady they give you liquid - the farm lady should mention this, but I’ll think of additional ways to make it clear for the upcoming release because I can see how it can be a bit confusing :)

what are the minimum requirements? it didn't open on my pc, it just plays a sound, the screen goes black and crashes.
Developer

What are your specs and what OS are you using? It should work on pretty much any PC and Windows OS from the last 10 years or so I would think. A couple of players had luck with updating their drivers (especially GPU) to make the game work.

windows 10  22h2, i5 , 8 gb ddr3, video radeon r5 230

when i start the game from the menu my screen is completly black but i hear sounds, after pressing esc and blindly clicking options i spawn at the save point and everything is playable again

Developer (2 edits)

Thanks for the post! What area were you in when this happened? I’ll see if I can try to reproduce it and get it fixed :)

it happens regardless of the area im in

(1 edit)

Game crashes when i start new game, im not sure if i am doing right  (including the debug version too)

Developer

Hey, can you provide the godot.log file after crashing in the debug version? You can open the logs folder by clicking the debug message in the main menu, and you should be able to just open the log file in Notepad.

I’m not sure if you can just copy/paste the whole thing directly here - if it’s too big then just the like last 50 lines or so should work (don’t need to be exact) :)

(1 edit)

sry iment to say the debug one blacks out and the orginal one crashes but ill send the folder here (i dont know how to send a folder here)

(1 edit)

Godot Engine v3.6.beta3.official.21ab700f2 - https://godotengine.org

OpenGL ES 3.0 Renderer: AMD Radeon(TM) Vega 3 Graphics

Async. shader compilation: ON (full native support)

Shader cache: ON

ERROR: Can't open dynamic library: Native/Windows/saucy_disc.dll, error: Error 126: The specified module could not be found.

.

   at: open_dynamic_library (platform/windows/os_windows.cpp:2430) - Condition "!p_library_handle" is true. Returned: ERR_CANT_OPEN

ERROR: No valid library handle, can't get symbol from GDNative object

   at: get_symbol (modules/gdnative/gdnative.cpp:510) - No valid library handle, can't get symbol from GDNative object

ERROR: No nativescript_init in "res://Native/Windows/saucy_disc.dll" found

   at: init_library (modules/gdnative/nativescript/nativescript.cpp:1503) - No nativescript_init in "res://Native/Windows/saucy_disc.dll" found

WARNING: Step.addMoanMode() is deprecated, use moanMode()

   at: call (modules/gdscript/gdscript_functions.cpp:789) - Step.addMoanMode() is deprecated, use moanMode()

WARNING: Step.addMoanMode() is deprecated, use moanMode()

   at: call (modules/gdscript/gdscript_functions.cpp:789) - Step.addMoanMode() is deprecated, use moanMode()

WARNING: Step.addMoanMode() is deprecated, use moanMode()

   at: call (modules/gdscript/gdscript_functions.cpp:789) - Step.addMoanMode() is deprecated, use moanMode()

WARNING: Step.addMoanMode() is deprecated, use moanMode()

   at: call (modules/gdscript/gdscript_functions.cpp:789) - Step.addMoanMode() is deprecated, use moanMode()

WARNING: Step.addMoanMode() is deprecated, use moanMode()

   at: call (modules/gdscript/gdscript_functions.cpp:789) - Step.addMoanMode() is deprecated, use moanMode()

WARNING: Step.registerRhythm() is deprecated, use rhythmGoal()

   at: call (modules/gdscript/gdscript_functions.cpp:789) - Step.registerRhythm() is deprecated, use rhythmGoal()

WARNING: Step.registerDuration() is deprecated, use duration()

   at: call (modules/gdscript/gdscript_functions.cpp:789) - Step.registerDuration() is deprecated, use duration()

WARNING: Step.registerRhythm() is deprecated, use rhythmGoal()

   at: call (modules/gdscript/gdscript_functions.cpp:789) - Step.registerRhythm() is deprecated, use rhythmGoal()

WARNING: Step.registerDuration() is deprecated, use duration()

   at: call (modules/gdscript/gdscript_functions.cpp:789) - Step.registerDuration() is deprecated, use duration()

WARNING: Step.registerRhythm() is deprecated, use rhythmGoal()

   at: call (modules/gdscript/gdscript_functions.cpp:789) - Step.registerRhythm() is deprecated, use rhythmGoal()

WARNING: Step.registerDuration() is deprecated, use duration()

   at: call (modules/gdscript/gdscript_functions.cpp:789) - Step.registerDuration() is deprecated, use duration()

WARNING: Step.registerDuration() is deprecated, use duration()

   at: call (modules/gdscript/gdscript_functions.cpp:789) - Step.registerDuration() is deprecated, use duration()

WARNING: Step.registerNext() is deprecated, use next()

   at: call (modules/gdscript/gdscript_functions.cpp:789) - Step.registerNext() is deprecated, use next()

WARNING: Step.registerDuration() is deprecated, use duration()

   at: call (modules/gdscript/gdscript_functions.cpp:789) - Step.registerDuration() is deprecated, use duration()

WARNING: Step.registerNext() is deprecated, use next()

   at: call (modules/gdscript/gdscript_functions.cpp:789) - Step.registerNext() is deprecated, use next()

WARNING: Step.registerDuration() is deprecated, use duration()

   at: call (modules/gdscript/gdscript_functions.cpp:789) - Step.registerDuration() is deprecated, use duration()

WARNING: Step.registerDuration() is deprecated, use duration()

   at: call (modules/gdscript/gdscript_functions.cpp:789) - Step.registerDuration() is deprecated, use duration()

WARNING: Step.addMoanMode() is deprecated, use moanMode()

   at: call (modules/gdscript/gdscript_functions.cpp:789) - Step.addMoanMode() is deprecated, use moanMode()

WARNING: Step.addMoanMode() is deprecated, use moanMode()

   at: call (modules/gdscript/gdscript_functions.cpp:789) - Step.addMoanMode() is deprecated, use moanMode()

WARNING: Step.addMoanMode() is deprecated, use moanMode()

   at: call (modules/gdscript/gdscript_functions.cpp:789) - Step.addMoanMode() is deprecated, use moanMode()

ERROR: Script does not inherit from Node: res://Native/Entity/Map/LazyTileOracle.gdns

   at: start (main/main.cpp:1974) - Condition "!valid_type" is true. Continuing.

DEBUG TELEPORT ForestBeeladyTops

AsyncResourceLoader running on _thread -3512213125234056719

up: [InputEventKey:20067] {echo:False, physical_scancode:0, pressed:False, scancode:87, type:InputEventKey, unicode:0}

up: [InputEventJoypadMotion:20068] {axis:1, axis_value:-1, type:InputEventJoypadMotion}

up: [InputEventJoypadMotion:20069] {axis:3, axis_value:-1, type:InputEventJoypadMotion}

move_left: [InputEventKey:20070] {echo:False, physical_scancode:0, pressed:False, scancode:65, type:InputEventKey, unicode:0}

move_left: [InputEventJoypadMotion:20071] {axis:0, axis_value:-1, type:InputEventJoypadMotion}

move_left: [InputEventJoypadMotion:20072] {axis:2, axis_value:-1, type:InputEventJoypadMotion}

move_right: [InputEventKey:20073] {echo:False, physical_scancode:0, pressed:False, scancode:68, type:InputEventKey, unicode:0}

move_right: [InputEventJoypadMotion:20074] {axis:0, axis_value:1, type:InputEventJoypadMotion}

move_right: [InputEventJoypadMotion:20075] {axis:2, axis_value:1, type:InputEventJoypadMotion}

down: [InputEventKey:20076] {echo:False, physical_scancode:0, pressed:False, scancode:83, type:InputEventKey, unicode:0}

down: [InputEventMouseButton:20077] {button_index:3, button_mask:0, doubleclick:False, factor:1, pressed:False, type:InputEventMouseButton}

down: [InputEventJoypadMotion:20078] {axis:1, axis_value:1, type:InputEventJoypadMotion}

down: [InputEventJoypadMotion:20079] {axis:3, axis_value:1, type:InputEventJoypadMotion}

jump: [InputEventKey:20080] {echo:False, physical_scancode:0, pressed:False, scancode:32, type:InputEventKey, unicode:0}

jump: [InputEventMouseButton:20081] {button_index:2, button_mask:0, doubleclick:False, factor:1, pressed:False, type:InputEventMouseButton}

jump: [InputEventJoypadButton:20082] {button_index:0, pressed:False, pressure:0, type:InputEventJoypadButton}

jump: [InputEventJoypadButton:20083] {button_index:7, pressed:False, pressure:0, type:InputEventJoypadButton}

ability: [InputEventMouseButton:20084] {button_index:8, button_mask:0, doubleclick:False, factor:1, pressed:False, type:InputEventMouseButton}

ability: [InputEventKey:20085] {echo:False, physical_scancode:0, pressed:False, scancode:70, type:InputEventKey, unicode:0}

ability: [InputEventKey:20086] {echo:False, physical_scancode:0, pressed:False, scancode:16777238, type:InputEventKey, unicode:0}

ability: [InputEventJoypadButton:20087] {button_index:2, pressed:False, pressure:0, type:InputEventJoypadButton}

masturbate: [InputEventKey:20088] {echo:False, physical_scancode:0, pressed:False, scancode:81, type:InputEventKey, unicode:0}

masturbate: [InputEventJoypadButton:20089] {button_index:3, pressed:False, pressure:0, type:InputEventJoypadButton}

action: [InputEventKey:20090] {echo:False, physical_scancode:0, pressed:False, scancode:69, type:InputEventKey, unicode:0}

action: [InputEventMouseButton:20091] {button_index:9, button_mask:0, doubleclick:False, factor:1, pressed:False, type:InputEventMouseButton}

action: [InputEventKey:20092] {echo:False, physical_scancode:0, pressed:False, scancode:49, type:InputEventKey, unicode:0}

action: [InputEventJoypadButton:20093] {button_index:1, pressed:False, pressure:0, type:InputEventJoypadButton}

action: [InputEventJoypadButton:20094] {button_index:12, pressed:False, pressure:0, type:InputEventJoypadButton}

use2: [InputEventKey:20095] {echo:False, physical_scancode:0, pressed:False, scancode:50, type:InputEventKey, unicode:0}

use2: [InputEventJoypadButton:20096] {button_index:15, pressed:False, pressure:0, type:InputEventJoypadButton}

use3: [InputEventKey:20097] {echo:False, physical_scancode:0, pressed:False, scancode:51, type:InputEventKey, unicode:0}

use3: [InputEventJoypadButton:20098] {button_index:13, pressed:False, pressure:0, type:InputEventJoypadButton}

use4: [InputEventKey:20099] {echo:False, physical_scancode:0, pressed:False, scancode:52, type:InputEventKey, unicode:0}

use4: [InputEventJoypadButton:20100] {button_index:14, pressed:False, pressure:0, type:InputEventJoypadButton}

in_game_menu: [InputEventKey:20101] {echo:False, physical_scancode:0, pressed:False, scancode:84, type:InputEventKey, unicode:0}

in_game_menu: [InputEventJoypadButton:20102] {button_index:10, pressed:False, pressure:0, type:InputEventJoypadButton}

toggle_zoom: [InputEventKey:20103] {echo:False, physical_scancode:0, pressed:False, scancode:90, type:InputEventKey, unicode:0}

toggle_zoom: [InputEventMouseButton:20104] {button_index:4, button_mask:0, doubleclick:False, factor:1, pressed:False, type:InputEventMouseButton}

toggle_zoom: [InputEventJoypadButton:20105] {button_index:4, pressed:False, pressure:0, type:InputEventJoypadButton}

toggle_zoom: [InputEventJoypadButton:20106] {button_index:9, pressed:False, pressure:0, type:InputEventJoypadButton}

toggle_peek_down: [InputEventMouseButton:20107] {button_index:5, button_mask:0, doubleclick:False, factor:1, pressed:False, type:InputEventMouseButton}

toggle_peek_down: [InputEventKey:20108] {echo:False, physical_scancode:0, pressed:False, scancode:88, type:InputEventKey, unicode:0}

toggle_peek_down: [InputEventJoypadButton:20109] {button_index:5, pressed:False, pressure:0, type:InputEventJoypadButton}

menu: [InputEventKey:20110] {echo:False, physical_scancode:0, pressed:False, scancode:16777217, type:InputEventKey, unicode:0}

menu: [InputEventJoypadButton:20111] {button_index:11, pressed:False, pressure:0, type:InputEventJoypadButton}

WARNING: InputMode.getActionLabelFor falling back to: T

   at: call (modules/gdscript/gdscript_functions.cpp:789) - InputMode.getActionLabelFor falling back to: T

ERROR: (Node not found: "%Location" (relative to "/root/GUI/GameInterface/GameMenu/Control/TabContainer/Quests/PanelContainer/VSplitContainer/HSplitContainer/QuestEntriesContainer/QuestEntry").)

   at: get_node (scene/main/node.cpp:1496) - Method failed. Returning: nullptr

ERROR: In Object of type 'Control': Attempt to connect nonexistent signal 'unfocus' to method 'Node2D._setupFocus'.

   at: connect (core/object.cpp:1468) - Condition "!signal_is_valid" is true. Returned: ERR_INVALID_PARAMETER

ERROR: (Node not found: "/root/EditorNode/@@755/@@756/@@764/@@766/@@770/@@774/@@775/@@776/@@792/@@793/@@805/@@806/@@8455/@@8233/@@8234/@@8235/@@8236/@@8237/@@8238/InputSettings/VBoxContainer/DeviceListSelect" (absolute path attempted from "/root/GUI/PauseMenu/OptionsMenu/CenterContainer/ScrollContainer/MarginContainer/VBoxContainer/PageInput/VBoxContainer/InputModeSelect").)

   at: get_node (scene/main/node.cpp:1493) - Method failed. Returning: nullptr

ERROR: Parameter "p_node" is null.

   at: get_path_to (scene/main/node.cpp:1760) - Parameter "p_node" is null.

ERROR: (Node not found: "../GridContainer" (relative to "/root/GUI/PauseMenu/OptionsMenu/CenterContainer/ScrollContainer/MarginContainer/VBoxContainer/PageInput/VBoxContainer/InputModeSelect").)

   at: get_node (scene/main/node.cpp:1496) - Method failed. Returning: nullptr

ERROR: Parameter "p_node" is null.

   at: get_path_to (scene/main/node.cpp:1760) - Parameter "p_node" is null.

ERROR: (Node not found: "../GridContainer" (relative to "/root/GUI/PauseMenu/OptionsMenu/CenterContainer/ScrollContainer/MarginContainer/VBoxContainer/PageInput/VBoxContainer/DeviceListSelect").)

   at: get_node (scene/main/node.cpp:1496) - Method failed. Returning: nullptr

ERROR: Parameter "p_node" is null.

   at: get_path_to (scene/main/node.cpp:1760) - Parameter "p_node" is null.

ERROR: (Node not found: "/root/EditorNode/@@755/@@756/@@764/@@766/@@770/@@774/@@775/@@776/@@792/@@793/@@805/@@806/@@8455/@@8233/@@8234/@@8235/@@8236/@@8237/@@8238/InputSettings/VBoxContainer/InputModeSelect" (absolute path attempted from "/root/GUI/PauseMenu/OptionsMenu/CenterContainer/ScrollContainer/MarginContainer/VBoxContainer/PageInput/VBoxContainer/DeviceListSelect").)

   at: get_node (scene/main/node.cpp:1493) - Method failed. Returning: nullptr

ERROR: Parameter "p_node" is null.

   at: get_path_to (scene/main/node.cpp:1760) - Parameter "p_node" is null.

ERROR: (Node not found: "" (relative to "/root/GUI/PauseMenu/OptionsMenu/CenterContainer/ScrollContainer/MarginContainer/VBoxContainer/PageDisplay/DisplayOptionSelect").)

   at: get_node (scene/main/node.cpp:1496) - Method failed. Returning: nullptr

ERROR: Parameter "p_node" is null.

   at: get_path_to (scene/main/node.cpp:1760) - Parameter "p_node" is null.

ERROR: (Node not found: "../GoOptionsButton" (relative to "/root/GUI/PauseMenu/OptionsMenu/CenterContainer/ScrollContainer/MarginContainer/VBoxContainer/PageDisplay/DisplayOptionSelect").)

   at: get_node (scene/main/node.cpp:1496) - Method failed. Returning: nullptr

ERROR: Parameter "p_node" is null.

   at: get_path_to (scene/main/node.cpp:1760) - Parameter "p_node" is null.

ERROR: (Node not found: "" (relative to "/root/GUI/PauseMenu/OptionsMenu/CenterContainer/ScrollContainer/MarginContainer/VBoxContainer/PageDisplay/ScalingModeSelect").)

   at: get_node (scene/main/node.cpp:1496) - Method failed. Returning: nullptr

ERROR: Parameter "p_node" is null.

   at: get_path_to (scene/main/node.cpp:1760) - Parameter "p_node" is null.

ERROR: (Node not found: "/root/EditorNode/@@755/@@756/@@764/@@766/@@770/@@774/@@775/@@776/@@792/@@793/@@805/@@806/@@8455/@@8233/@@8234/@@8235/@@8236/@@8237/@@8238/OptionsMenu/CenterContainer/ScrollContainer/MarginContainer/VBoxContainer/PageDisplay/DisplayOptionSelect" (absolute path attempted from "/root/GUI/PauseMenu/OptionsMenu/CenterContainer/ScrollContainer/MarginContainer/VBoxContainer/PageDisplay/ScalingModeSelect").)

   at: get_node (scene/main/node.cpp:1493) - Method failed. Returning: nullptr

ERROR: Parameter "p_node" is null.

   at: get_path_to (scene/main/node.cpp:1760) - Parameter "p_node" is null.

ERROR: (Node not found: "" (relative to "/root/GUI/PauseMenu/OptionsMenu/CenterContainer/ScrollContainer/MarginContainer/VBoxContainer/PageDisplay/FPSSelect").)

   at: get_node (scene/main/node.cpp:1496) - Method failed. Returning: nullptr

ERROR: Parameter "p_node" is null.

   at: get_path_to (scene/main/node.cpp:1760) - Parameter "p_node" is null.

ERROR: (Node not found: "" (relative to "/root/GUI/PauseMenu/OptionsMenu/CenterContainer/ScrollContainer/MarginContainer/VBoxContainer/PageDisplay/FPSSelect").)

   at: get_node (scene/main/node.cpp:1496) - Method failed. Returning: nullptr

ERROR: Parameter "p_node" is null.

   at: get_path_to (scene/main/node.cpp:1760) - Parameter "p_node" is null.

ERROR: Signal "change" from "MasterVolume:[PanelContainer:11442]" is already connected to given method "_handleSliderChange" in "PageSound:[VBoxContainer:11437]".

   at: connect (core/object.cpp:1480) - Method failed. Returning: ERR_INVALID_PARAMETER

ERROR: Signal "change" from "VoiceVolume:[PanelContainer:11447]" is already connected to given method "_handleSliderChange" in "PageSound:[VBoxContainer:11437]".

   at: connect (core/object.cpp:1480) - Method failed. Returning: ERR_INVALID_PARAMETER

ERROR: Signal "change" from "MusicVolume:[PanelContainer:11452]" is already connected to given method "_handleSliderChange" in "PageSound:[VBoxContainer:11437]".

   at: connect (core/object.cpp:1480) - Method failed. Returning: ERR_INVALID_PARAMETER

ERROR: Signal "change" from "EnvVolume:[PanelContainer:11457]" is already connected to given method "_handleSliderChange" in "PageSound:[VBoxContainer:11437]".

   at: connect (core/object.cpp:1480) - Method failed. Returning: ERR_INVALID_PARAMETER

ERROR: (Node not found: "%EjacProgress" (relative to "/root/GUI").)

   at: get_node (scene/main/node.cpp:1496) - Method failed. Returning: nullptr

ERROR: (Node not found: "%OrgasmProgress" (relative to "/root/GUI").)

   at: get_node (scene/main/node.cpp:1496) - Method failed. Returning: nullptr

AudioOracle volumes = {Environment:0.6, Master:0.5, Music:0.3, Voice:1}

WARNING: AsyncResourceLoader failed to poll resource, error = 18, path = res://Menu/MainMenu.tscn

   at: call (modules/gdscript/gdscript_functions.cpp:789) - AsyncResourceLoader failed to poll resource, error = 18, path = res://Menu/MainMenu.tscn

ERROR: Unable to open file: res://.import/GenericLight.png-e2ed780d75467199bdeaf814fdfab06d.stex.

   at: _load_data (scene/resources/texture.cpp:470) - Condition "!f" is true. Returned: ERR_CANT_OPEN

WARNING: AsyncResourceLoader failed to poll resource, error = 18, path = res://Main.tscn

   at: call (modules/gdscript/gdscript_functions.cpp:789) - AsyncResourceLoader failed to poll resource, error = 18, path = res://Main.tscn

Developer

I returned to say I released an update that might’ve helped… but I also just noticed something in the logs you posted: you might be missing the saucy_disc.dll file when you unzipped the game, at least the logs are saying it’s missing. Make sure both saucy_disc.dll and disrobia.exe are in the same folder when you launch the game and it should work :)

(2 edits)

i just tried again the original one is the same as last time but the debug one has some improvement, it doesn't crash instead its stuck in the loading screen, it loads up to 100% then go back down to 0% , and yes  saucy_disc.dll and disrobia.exe are in the same folder

Godot Engine v3.6.beta3.official.21ab700f2 - https://godotengine.org

OpenGL ES 3.0 Renderer: AMD Radeon(TM) Vega 3 Graphics

Async. shader compilation: ON (full native support)

Shader cache: ON

ERROR: Can't open dynamic library: Native/Windows/saucy_disc.dll, error: Error 126: The specified module could not be found.

.

   at: open_dynamic_library (platform/windows/os_windows.cpp:2430) - Condition "!p_library_handle" is true. Returned: ERR_CANT_OPEN

ERROR: No valid library handle, can't get symbol from GDNative object

   at: get_symbol (modules/gdnative/gdnative.cpp:510) - No valid library handle, can't get symbol from GDNative object

ERROR: No nativescript_init in "res://Native/Windows/saucy_disc.dll" found

   at: init_library (modules/gdnative/nativescript/nativescript.cpp:1503) - No nativescript_init in "res://Native/Windows/saucy_disc.dll" found

WARNING: Step.addMoanMode() is deprecated, use moanMode()

   at: call (modules/gdscript/gdscript_functions.cpp:789) - Step.addMoanMode() is deprecated, use moanMode()

WARNING: Step.addMoanMode() is deprecated, use moanMode()

   at: call (modules/gdscript/gdscript_functions.cpp:789) - Step.addMoanMode() is deprecated, use moanMode()

WARNING: Step.addMoanMode() is deprecated, use moanMode()

   at: call (modules/gdscript/gdscript_functions.cpp:789) - Step.addMoanMode() is deprecated, use moanMode()

WARNING: Step.addMoanMode() is deprecated, use moanMode()

   at: call (modules/gdscript/gdscript_functions.cpp:789) - Step.addMoanMode() is deprecated, use moanMode()

WARNING: Step.addMoanMode() is deprecated, use moanMode()

   at: call (modules/gdscript/gdscript_functions.cpp:789) - Step.addMoanMode() is deprecated, use moanMode()

WARNING: Step.registerRhythm() is deprecated, use rhythmGoal()

   at: call (modules/gdscript/gdscript_functions.cpp:789) - Step.registerRhythm() is deprecated, use rhythmGoal()

WARNING: Step.registerDuration() is deprecated, use duration()

   at: call (modules/gdscript/gdscript_functions.cpp:789) - Step.registerDuration() is deprecated, use duration()

WARNING: Step.registerRhythm() is deprecated, use rhythmGoal()

   at: call (modules/gdscript/gdscript_functions.cpp:789) - Step.registerRhythm() is deprecated, use rhythmGoal()

WARNING: Step.registerDuration() is deprecated, use duration()

   at: call (modules/gdscript/gdscript_functions.cpp:789) - Step.registerDuration() is deprecated, use duration()

WARNING: Step.registerRhythm() is deprecated, use rhythmGoal()

   at: call (modules/gdscript/gdscript_functions.cpp:789) - Step.registerRhythm() is deprecated, use rhythmGoal()

WARNING: Step.registerDuration() is deprecated, use duration()

   at: call (modules/gdscript/gdscript_functions.cpp:789) - Step.registerDuration() is deprecated, use duration()

WARNING: Step.registerDuration() is deprecated, use duration()

   at: call (modules/gdscript/gdscript_functions.cpp:789) - Step.registerDuration() is deprecated, use duration()

WARNING: Step.registerNext() is deprecated, use next()

   at: call (modules/gdscript/gdscript_functions.cpp:789) - Step.registerNext() is deprecated, use next()

WARNING: Step.registerDuration() is deprecated, use duration()

   at: call (modules/gdscript/gdscript_functions.cpp:789) - Step.registerDuration() is deprecated, use duration()

WARNING: Step.registerNext() is deprecated, use next()

   at: call (modules/gdscript/gdscript_functions.cpp:789) - Step.registerNext() is deprecated, use next()

WARNING: Step.registerDuration() is deprecated, use duration()

   at: call (modules/gdscript/gdscript_functions.cpp:789) - Step.registerDuration() is deprecated, use duration()

WARNING: Step.registerDuration() is deprecated, use duration()

   at: call (modules/gdscript/gdscript_functions.cpp:789) - Step.registerDuration() is deprecated, use duration()

WARNING: Step.addMoanMode() is deprecated, use moanMode()

   at: call (modules/gdscript/gdscript_functions.cpp:789) - Step.addMoanMode() is deprecated, use moanMode()

WARNING: Step.addMoanMode() is deprecated, use moanMode()

   at: call (modules/gdscript/gdscript_functions.cpp:789) - Step.addMoanMode() is deprecated, use moanMode()

WARNING: Step.addMoanMode() is deprecated, use moanMode()

   at: call (modules/gdscript/gdscript_functions.cpp:789) - Step.addMoanMode() is deprecated, use moanMode()

ERROR: Script does not inherit from Node: res://Native/Entity/Map/LazyTileOracle.gdns

   at: start (main/main.cpp:1974) - Condition "!valid_type" is true. Continuing.

DEBUG TELEPORT ForestBeeladyTops

(0, 0)

AsyncResourceLoader running on _thread -3512213125234056719

up: [InputEventKey:20205] {echo:False, physical_scancode:0, pressed:False, scancode:87, type:InputEventKey, unicode:0}

up: [InputEventJoypadMotion:20206] {axis:1, axis_value:-1, type:InputEventJoypadMotion}

up: [InputEventJoypadMotion:20207] {axis:3, axis_value:-1, type:InputEventJoypadMotion}

move_left: [InputEventKey:20208] {echo:False, physical_scancode:0, pressed:False, scancode:65, type:InputEventKey, unicode:0}

move_left: [InputEventJoypadMotion:20209] {axis:0, axis_value:-1, type:InputEventJoypadMotion}

move_left: [InputEventJoypadMotion:20210] {axis:2, axis_value:-1, type:InputEventJoypadMotion}

move_right: [InputEventKey:20211] {echo:False, physical_scancode:0, pressed:False, scancode:68, type:InputEventKey, unicode:0}

move_right: [InputEventJoypadMotion:20212] {axis:0, axis_value:1, type:InputEventJoypadMotion}

move_right: [InputEventJoypadMotion:20213] {axis:2, axis_value:1, type:InputEventJoypadMotion}

down: [InputEventKey:20214] {echo:False, physical_scancode:0, pressed:False, scancode:83, type:InputEventKey, unicode:0}

down: [InputEventMouseButton:20215] {button_index:3, button_mask:0, doubleclick:False, factor:1, pressed:False, type:InputEventMouseButton}

down: [InputEventJoypadMotion:20216] {axis:1, axis_value:1, type:InputEventJoypadMotion}

down: [InputEventJoypadMotion:20217] {axis:3, axis_value:1, type:InputEventJoypadMotion}

jump: [InputEventKey:20218] {echo:False, physical_scancode:0, pressed:False, scancode:32, type:InputEventKey, unicode:0}

jump: [InputEventMouseButton:20219] {button_index:2, button_mask:0, doubleclick:False, factor:1, pressed:False, type:InputEventMouseButton}

jump: [InputEventJoypadButton:20220] {button_index:0, pressed:False, pressure:0, type:InputEventJoypadButton}

jump: [InputEventJoypadButton:20221] {button_index:7, pressed:False, pressure:0, type:InputEventJoypadButton}

ability: [InputEventMouseButton:20222] {button_index:8, button_mask:0, doubleclick:False, factor:1, pressed:False, type:InputEventMouseButton}

ability: [InputEventKey:20223] {echo:False, physical_scancode:0, pressed:False, scancode:70, type:InputEventKey, unicode:0}

ability: [InputEventKey:20224] {echo:False, physical_scancode:0, pressed:False, scancode:16777238, type:InputEventKey, unicode:0}

ability: [InputEventJoypadButton:20225] {button_index:2, pressed:False, pressure:0, type:InputEventJoypadButton}

masturbate: [InputEventKey:20226] {echo:False, physical_scancode:0, pressed:False, scancode:81, type:InputEventKey, unicode:0}

masturbate: [InputEventJoypadButton:20227] {button_index:3, pressed:False, pressure:0, type:InputEventJoypadButton}

action: [InputEventKey:20228] {echo:False, physical_scancode:0, pressed:False, scancode:69, type:InputEventKey, unicode:0}

action: [InputEventMouseButton:20229] {button_index:9, button_mask:0, doubleclick:False, factor:1, pressed:False, type:InputEventMouseButton}

action: [InputEventKey:20230] {echo:False, physical_scancode:0, pressed:False, scancode:49, type:InputEventKey, unicode:0}

action: [InputEventJoypadButton:20231] {button_index:1, pressed:False, pressure:0, type:InputEventJoypadButton}

action: [InputEventJoypadButton:20232] {button_index:12, pressed:False, pressure:0, type:InputEventJoypadButton}

use2: [InputEventKey:20233] {echo:False, physical_scancode:0, pressed:False, scancode:50, type:InputEventKey, unicode:0}

use2: [InputEventJoypadButton:20234] {button_index:15, pressed:False, pressure:0, type:InputEventJoypadButton}

use3: [InputEventKey:20235] {echo:False, physical_scancode:0, pressed:False, scancode:51, type:InputEventKey, unicode:0}

use3: [InputEventJoypadButton:20236] {button_index:13, pressed:False, pressure:0, type:InputEventJoypadButton}

use4: [InputEventKey:20237] {echo:False, physical_scancode:0, pressed:False, scancode:52, type:InputEventKey, unicode:0}

use4: [InputEventJoypadButton:20238] {button_index:14, pressed:False, pressure:0, type:InputEventJoypadButton}

in_game_menu: [InputEventKey:20239] {echo:False, physical_scancode:0, pressed:False, scancode:84, type:InputEventKey, unicode:0}

in_game_menu: [InputEventJoypadButton:20240] {button_index:10, pressed:False, pressure:0, type:InputEventJoypadButton}

toggle_zoom: [InputEventKey:20241] {echo:False, physical_scancode:0, pressed:False, scancode:90, type:InputEventKey, unicode:0}

toggle_zoom: [InputEventMouseButton:20242] {button_index:4, button_mask:0, doubleclick:False, factor:1, pressed:False, type:InputEventMouseButton}

toggle_zoom: [InputEventJoypadButton:20243] {button_index:4, pressed:False, pressure:0, type:InputEventJoypadButton}

toggle_zoom: [InputEventJoypadButton:20244] {button_index:9, pressed:False, pressure:0, type:InputEventJoypadButton}

toggle_peek_down: [InputEventMouseButton:20245] {button_index:5, button_mask:0, doubleclick:False, factor:1, pressed:False, type:InputEventMouseButton}

toggle_peek_down: [InputEventKey:20246] {echo:False, physical_scancode:0, pressed:False, scancode:88, type:InputEventKey, unicode:0}

toggle_peek_down: [InputEventJoypadButton:20247] {button_index:5, pressed:False, pressure:0, type:InputEventJoypadButton}

menu: [InputEventKey:20248] {echo:False, physical_scancode:0, pressed:False, scancode:16777217, type:InputEventKey, unicode:0}

menu: [InputEventJoypadButton:20249] {button_index:11, pressed:False, pressure:0, type:InputEventJoypadButton}

WARNING: InputMode.getActionLabelFor falling back to: T

   at: call (modules/gdscript/gdscript_functions.cpp:789) - InputMode.getActionLabelFor falling back to: T

ERROR: (Node not found: "%Location" (relative to "/root/GUI/GameInterface/GameMenu/Control/TabContainer/Quests/PanelContainer/VSplitContainer/HSplitContainer/QuestEntriesContainer/QuestEntry").)

   at: get_node (scene/main/node.cpp:1496) - Method failed. Returning: nullptr

ERROR: In Object of type 'Control': Attempt to connect nonexistent signal 'unfocus' to method 'Node2D._setupFocus'.

   at: connect (core/object.cpp:1468) - Condition "!signal_is_valid" is true. Returned: ERR_INVALID_PARAMETER

ERROR: (Node not found: "/root/EditorNode/@@755/@@756/@@764/@@766/@@770/@@774/@@775/@@776/@@792/@@793/@@805/@@806/@@8455/@@8233/@@8234/@@8235/@@8236/@@8237/@@8238/InputSettings/VBoxContainer/DeviceListSelect" (absolute path attempted from "/root/GUI/PauseMenu/OptionsMenu/CenterContainer/ScrollContainer/MarginContainer/VBoxContainer/PageInput/VBoxContainer/InputModeSelect").)

   at: get_node (scene/main/node.cpp:1493) - Method failed. Returning: nullptr

ERROR: Parameter "p_node" is null.

   at: get_path_to (scene/main/node.cpp:1760) - Parameter "p_node" is null.

ERROR: (Node not found: "../GridContainer" (relative to "/root/GUI/PauseMenu/OptionsMenu/CenterContainer/ScrollContainer/MarginContainer/VBoxContainer/PageInput/VBoxContainer/InputModeSelect").)

   at: get_node (scene/main/node.cpp:1496) - Method failed. Returning: nullptr

ERROR: Parameter "p_node" is null.

   at: get_path_to (scene/main/node.cpp:1760) - Parameter "p_node" is null.

ERROR: (Node not found: "../GridContainer" (relative to "/root/GUI/PauseMenu/OptionsMenu/CenterContainer/ScrollContainer/MarginContainer/VBoxContainer/PageInput/VBoxContainer/DeviceListSelect").)

   at: get_node (scene/main/node.cpp:1496) - Method failed. Returning: nullptr

ERROR: Parameter "p_node" is null.

   at: get_path_to (scene/main/node.cpp:1760) - Parameter "p_node" is null.

ERROR: (Node not found: "/root/EditorNode/@@755/@@756/@@764/@@766/@@770/@@774/@@775/@@776/@@792/@@793/@@805/@@806/@@8455/@@8233/@@8234/@@8235/@@8236/@@8237/@@8238/InputSettings/VBoxContainer/InputModeSelect" (absolute path attempted from "/root/GUI/PauseMenu/OptionsMenu/CenterContainer/ScrollContainer/MarginContainer/VBoxContainer/PageInput/VBoxContainer/DeviceListSelect").)

   at: get_node (scene/main/node.cpp:1493) - Method failed. Returning: nullptr

ERROR: Parameter "p_node" is null.

   at: get_path_to (scene/main/node.cpp:1760) - Parameter "p_node" is null.

ERROR: (Node not found: "" (relative to "/root/GUI/PauseMenu/OptionsMenu/CenterContainer/ScrollContainer/MarginContainer/VBoxContainer/PageDisplay/DisplayOptionSelect").)

   at: get_node (scene/main/node.cpp:1496) - Method failed. Returning: nullptr

ERROR: Parameter "p_node" is null.

   at: get_path_to (scene/main/node.cpp:1760) - Parameter "p_node" is null.

ERROR: (Node not found: "../GoOptionsButton" (relative to "/root/GUI/PauseMenu/OptionsMenu/CenterContainer/ScrollContainer/MarginContainer/VBoxContainer/PageDisplay/DisplayOptionSelect").)

   at: get_node (scene/main/node.cpp:1496) - Method failed. Returning: nullptr

ERROR: Parameter "p_node" is null.

   at: get_path_to (scene/main/node.cpp:1760) - Parameter "p_node" is null.

ERROR: (Node not found: "" (relative to "/root/GUI/PauseMenu/OptionsMenu/CenterContainer/ScrollContainer/MarginContainer/VBoxContainer/PageDisplay/ScalingModeSelect").)

   at: get_node (scene/main/node.cpp:1496) - Method failed. Returning: nullptr

ERROR: Parameter "p_node" is null.

   at: get_path_to (scene/main/node.cpp:1760) - Parameter "p_node" is null.

ERROR: (Node not found: "/root/EditorNode/@@755/@@756/@@764/@@766/@@770/@@774/@@775/@@776/@@792/@@793/@@805/@@806/@@8455/@@8233/@@8234/@@8235/@@8236/@@8237/@@8238/OptionsMenu/CenterContainer/ScrollContainer/MarginContainer/VBoxContainer/PageDisplay/DisplayOptionSelect" (absolute path attempted from "/root/GUI/PauseMenu/OptionsMenu/CenterContainer/ScrollContainer/MarginContainer/VBoxContainer/PageDisplay/ScalingModeSelect").)

   at: get_node (scene/main/node.cpp:1493) - Method failed. Returning: nullptr

ERROR: Parameter "p_node" is null.

   at: get_path_to (scene/main/node.cpp:1760) - Parameter "p_node" is null.

ERROR: (Node not found: "" (relative to "/root/GUI/PauseMenu/OptionsMenu/CenterContainer/ScrollContainer/MarginContainer/VBoxContainer/PageDisplay/FPSSelect").)

   at: get_node (scene/main/node.cpp:1496) - Method failed. Returning: nullptr

ERROR: Parameter "p_node" is null.

   at: get_path_to (scene/main/node.cpp:1760) - Parameter "p_node" is null.

ERROR: (Node not found: "" (relative to "/root/GUI/PauseMenu/OptionsMenu/CenterContainer/ScrollContainer/MarginContainer/VBoxContainer/PageDisplay/FPSSelect").)

   at: get_node (scene/main/node.cpp:1496) - Method failed. Returning: nullptr

ERROR: Parameter "p_node" is null.

   at: get_path_to (scene/main/node.cpp:1760) - Parameter "p_node" is null.

ERROR: Signal "change" from "MasterVolume:[PanelContainer:11532]" is already connected to given method "_handleSliderChange" in "PageSound:[VBoxContainer:11527]".

   at: connect (core/object.cpp:1480) - Method failed. Returning: ERR_INVALID_PARAMETER

ERROR: Signal "change" from "VoiceVolume:[PanelContainer:11537]" is already connected to given method "_handleSliderChange" in "PageSound:[VBoxContainer:11527]".

   at: connect (core/object.cpp:1480) - Method failed. Returning: ERR_INVALID_PARAMETER

ERROR: Signal "change" from "MusicVolume:[PanelContainer:11542]" is already connected to given method "_handleSliderChange" in "PageSound:[VBoxContainer:11527]".

   at: connect (core/object.cpp:1480) - Method failed. Returning: ERR_INVALID_PARAMETER

ERROR: Signal "change" from "EnvVolume:[PanelContainer:11547]" is already connected to given method "_handleSliderChange" in "PageSound:[VBoxContainer:11527]".

   at: connect (core/object.cpp:1480) - Method failed. Returning: ERR_INVALID_PARAMETER

ERROR: (Node not found: "%EjacProgress" (relative to "/root/GUI").)

   at: get_node (scene/main/node.cpp:1496) - Method failed. Returning: nullptr

ERROR: (Node not found: "%OrgasmProgress" (relative to "/root/GUI").)

   at: get_node (scene/main/node.cpp:1496) - Method failed. Returning: nullptr

AudioOracle volumes = {Environment:0.6, Master:0.5, Music:0.3, Voice:1}

WARNING: AsyncResourceLoader failed to poll resource, error = 18, path = res://Menu/MainMenu.tscn

   at: call (modules/gdscript/gdscript_functions.cpp:789) - AsyncResourceLoader failed to poll resource, error = 18, path = res://Menu/MainMenu.tscn

WARNING: AsyncResourceLoader failed to poll resource, error = 18, path = res://Main.tscn

   at: call (modules/gdscript/gdscript_functions.cpp:789) - AsyncResourceLoader failed to poll resource, error = 18, path = res://Main.tscn

ERROR: Reference to a Thread object was lost while the thread is still running...

   at: ~_Thread (core/bind/core_bind.cpp:2913) - Condition "is_active()" is true.

WARNING: A Thread object is being destroyed without its completion having been realized.

Please call wait_to_finish() on it to ensure correct cleanup.

   at: ~Thread (core/os/thread.cpp:124) - A Thread object is being destroyed without its completion having been realized.

Please call wait_to_finish() on it to ensure correct cleanup.

ERROR: No valid library handle, can't get symbol from GDNative object

   at: get_symbol (modules/gdnative/gdnative.cpp:510) - No valid library handle, can't get symbol from GDNative object

ERROR: No valid library handle, can't terminate GDNative object

   at: terminate (modules/gdnative/gdnative.cpp:417) - No valid library handle, can't terminate GDNative object

ERROR: Condition "_first != nullptr" is true.

   at: ~List (./core/self_list.h:108) - Condition "_first != nullptr" is true.

ERROR: Condition "_first != nullptr" is true.

   at: ~List (./core/self_list.h:108) - Condition "_first != nullptr" is true.

ERROR: Condition "_first != nullptr" is true.

   at: ~List (./core/self_list.h:108) - Condition "_first != nullptr" is true.

WARNING: ObjectDB instances leaked at exit (run with --verbose for details).

   at: cleanup (core/object.cpp:2072) - ObjectDB instances leaked at exit (run with --verbose for details).

ERROR: Resources still in use at exit (run with --verbose for details).

   

Hello I have few questions to ask.

1)Is there a link to your discord? Could you put it on patreon? So all the supporters can join it? 


2) is there a way to travel amoung all the ladies that sell sex toys or saving locations to save time and explore better the map? 


3) I found a bug, after you found the pensification potion and you have to f*ck the cat lady, the game crushes.


4) how do I know if I have done all the quests in the area? The map seems huge🤣.


Btw You're doing a great job, keep going ! Wish you all the best.

Developer

Hey!

  1. Yes, it’s a public Discord and you can join here (just fixed the link here on Itch, looks like it was broken)

  2. Not yet, but something like a succubus fast travel system is the plan

  3. Thanks for letting me know, is it something you can replicate or did it only happen once? If you know how to make it happen, then I’d love to know - or you can share logs if you want by using the debug build

  4. Right now there are six quests, but I should probably add that to the quest menu so I’ll take note of that

Thank you :)

regarding the bug, I just completed the quest, talked with the orc lady near the farm, then went to the cat lady.

When I try to talk with her, the game just shuts down, I tried this 3 times.

That's all I know, I hope this can help.

Bye and have a nice day

Developer

Thanks! I went and tested the cat lady to see if I could reproduce a crash and inspected her code, and found and fixed a bug where she would crash the game. I hope it’s the bug you’re experiencing, because if so it’ll be fixed in the next demo 2 update

I’ll reply here again in a few days when it’s out, let me know if it works then :)

Developer

I’ve just released a small update which might fix the cat lady quest crash bug, let me know if it works :)

Hello,  Sure when I have time I'll let you know, 

Regardless of that I already know you did a great job, 🙂👍🏻

Have a nice day

Hello again, I'm sending the screenshots where its easy to get stuck:
1)i suggest maybe adding more pumpkins plant on the top of the map to explore the map more easy.
2)Being able to choose the saving point and teleport to them sounds better (or maybe add the warp succubs next to every single save point
3) To remove the bushes if there arent enemies near by I would add an option (masturbate) or summoning one of the npcs ( the jaguar, succubs, or the plant lady) so Erisia can still explore the map without getting stuck
4) if you use any toys while your stats are higher than 0 it will drop to 2 thats an issue I saw.
5) not important but maybe adding a double jump would be handy.


Developer

Oh I see what you mean - I can understand why that Pumpacle lift would be tough, since you might’ve lost a fair few hearts at that point, and it requires learning a new trick. I’ve added a couple more Pumpacles to the top, so the next build should have that. I’ll make the trick be required for another part, where you’re closer to a save altar and you don’t have to worry about resetting back to a save altar further away.

I’m thinking of ways to make fast travel a bit more fun, but I can probably add another warp NPC to the crop farm. I’ve fixed the toy stat bug, and will be releasing that fix shortly. Double jumping could be a future Ability, we’ll see though!

Thanks for the post! :)

another bug that I saw:

1)The milk bar: once you go to prepare the brest milk, after a while the game shuts down.

2(Not a bug) 

If you like the idea of course, would it be possible in the future to customize Erisias colors or maybe chosing the size of the breast and the butt. 

I dont know how hard this is, if you think it would be a waste of time, just ignore it 👍🏻🙂.

Have a nice day.

Don't know if this would count as a bug or issue, but the game appears to currently not be installable via the Itch App

(1 edit)

Soft lock issue, there's a 45% chance of triggering this when you are out of hearts and you use and aphrodisiac to gain an extra heart. lose that heart then become horny and try to save when multiple enemies are close to you and you duplicate your player model and lose the ability to save. forcing you to alt + f4 since it disables key binds as well 

Developer

Thanks! I’ve made a note in my bug tracker so I’ll make sure it’s gone for the next build

After completing the quest of the alien lady, if you want to travel to the castle with her, the game crushes every single time. 

Developer

Thanks for the bug report! I’ll have a look at what’s going on here.

If you still want to get to the castle I believe you can go talk to Lin the scientist and get her Ghostlight item to see invisible things - then if you take the path just under the castle you should see ghost platforms you can use.