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CrazyPerson

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A member registered Sep 20, 2017

Recent community posts

A solid start, a few small notes/suggestions:

  • Pacing of sex cutscenes feels a bit slow to my tastes, with little to do except wait or skip the entire thing. Could perhaps have a fast-forward button, a skip-ahead, or perhaps loops that keep going until advanced? Might change presentation though.
  • Limited ammo, with shots needed for puzzles, means it seems possible to softlock yourself by emptying the mag. Perhaps the gun should auto-recharge slowly up to 5 shots or so?
  • Lighting in air vents makes it rather difficult to see side passages, outside relying on flashlight reflections. Maybe some light sources, or a self-lit floor decoration, might help indicate them more easily.
  • Pressing ctrl+tab to open status window while crouching plays the status window SFX but doesn't seem to show anything visible.
  • It's possible to backtrack to the "sex" room with the gun and aim/shoot through the window, to no effect. Perhaps the sleeper model should despawn, or perhaps better some visual effect indicating the shot being absorbed by the glass window.

Yay, playable tech demo!
Bugs encountered so far:
* Trying to start a mission with decent provisions put me into an "overencumbered" state, though this seemed broken: Even using or dropping the entire inventory did not clear the state, neither did leaving and re-entering the dungeon, only restarting fixed it. The flag not getting cleared/recomputed properly?
* The training field slots show "right click for details" but if you right click them while there's no minion in the slot yet, it tries to show character details of a null minion, causing the game to crash into "not responding"

Pretty consistently, when the anti-grav buff wears off during a sex animation that doesn't re-apply it (tentacle grab, butt balls) the character will stay in anti-grav state permanently. Depending on where this happens, this can easily throw you off the map or softlock you on the ceiling, and since the debuff timer has already expired, you can't just wait to get out, you have to restart the game to return to your last save.

Hey there! This is a pretty great start, as far as 0.1 versions go.

I'm always a sucker for nicely done in-game status effects, and the associated "do you spend time healing that or do you try to punch them before they get you" tradeoffs.

To kick off some constructive criticism, a few notes from a first playthrough, in no particular order:

- I found the snake boss before I did the slime quest, which may have led to strange story effect? A dialogue along the lines of "found one, now where are the others" without me having any clue what they're talking about yet

- Getting knocked out in combat and then re-playing the fight puts you back on the map, but doesn't seem to despawn the enemy you ran into to trigger that fight, meaning I immediately re-battled them

- Regen mechanics seem a little unclear: The 50-energy move is a decent HP restore, but there seems to be some per-turn HP/MP regen that I don't recall being explained

- The burn status effect is really powerful against bosses, probably a %HP effect that ticks a bunch on beefy enemies

- Being hit by strip while already slimed doesn't seem to do anything - kind of expected, and useful for balance, but might be worth a brief combat text of "but bounces off the slime!" or something...

- The TP wheel seems to start out graphically unfilled sometimes at start of combat (just after rest?) even though characters have 100TP.

- Rescue is usable on self, although I think it was described as "can help a teammate" in the intro. Not sure which it should be, for balance.

- The manor repair mechanic is a bit underexplained, maybe it needs some way for the player to get an idea of progress?

But this is an awesome first showing! Can't wait to see where this goes. I'm always up for more and creative mechanics, and there's so many of those to be had in this setting (I can spam some ideas later if needed). I'm usually not much for click-through graphics/text, but if they're going to be the quality of those in the game so far, I'm not complaining.

Rock on!