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(3 edits)

It is nice to have a somewhat smaller example of using Trial!

Note on the trial version - I wasn't able to run the game with the quicklisp (shirakumo dist) version of Trial, and when I fetched it from github, it (1) had an additional non-quicklisp (yet) dependency - Shinmera/lru-cache, and (2) it just showed the white screen.
An older revision (commit 9d1acbb46bd57d30df7aa254eefa08c602f235cb or a2250cb6510ca490182278e125de6981eccccf10) worked.

Anyway, this game already has some nice graphics and gameplay, good luck with further developing :)

(+1)

Thank you! I'm going to do some refactoring this week, so hopefully I'll have something to show for it soon.

Thanks for the tips!  I was able to load the little-spark system with your description.  However, I'm getting this.  Any guess if dependency might be missing?

(1 edit) (+1)

Oops, I said the wrong commit number eariler. You should try this one: a2250cb6510ca490182278e125de6981eccccf10 . Sorry!

Although it might be not it, I'm not sure.

(4 edits) (+1)

Well, I guess both commits are good.

Another dependency might be https://github.com/Shirakumo/glsl-toolkit

And remember to try recompiling the trial/glsl-toolkit/3d-spaces in case it doesn't work the first time:

(asdf:load-system :3d-spaces :force T)
(asdf:load-system :glsl-toolkit :force T)
(asdf:load-system :trial :force T)
(+1)

Thanks!  That worked!