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A jam submission

2D PrincessView game page

Thank you but our princess is in another dimension!
Submitted by Satinel — 1 hour, 17 minutes before the deadline
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Play Adventure

2D Princess's itch.io page

Results

CriteriaRankScore*Raw Score
Mechanics#154.1794.179
Theme#184.4534.453
Fun#743.8213.821
Sound#893.4953.495
Music#973.6533.653
Story#1563.0213.021
Aesthetics#1833.6743.674

Ranked from 95 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
One!

Did you use any existing assets? If so, list them below.
3D Models by Quaternius Music https://youfulca.com/ Awakening by KELLEPICS Resonant Victory by GeoffreyBurch Sound effects: Pop, Low, A (H1) InspectorJ InspectorJ Door, Front, Opening, A Spiketrap Deathscyp Factory Angry Grunt Rocotilos Whoosh qubodup https://pixabay.com/ https://gdc.sonniss.com/

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Comments

Viewing comments 85 to 81 of 85 · Next page · Last page
Submitted(+1)

Wish I'd found this during the review period - though was definitely worth the post jam playthrough :)

I like to take my time in these things so I cleared it in 21 mins 5 secs, lol. I liked how there were clear shortcuts through each level for time-attacking (and avoiding that tricky spiky zone on the last level!!)

Had some 'Alone in the Dark' vibes playing this one - the part in AITD2 where you play as Grace (yup showing my age here). Although the princess has more tricks available to outsmart the enemies so didn't feel quite as defenceless. It being difficult to avoid the guard's attacks added to the sense of menace - liked that too. Great game.

Developer(+1)

Thank you very much for playing! :D And for getting all the way through the game, that's the main accomplishment no matter how long it may have taken.

I haven't played any of the Alone in the Dark games but I have heard good things about them, so I'll definitely take the comparison as a compliment. :)

Submitted(+1)

It felt like the beginning of a JRPG. Well done, loved the music. Camera was a bit wonky, I don't know if this can help you but look up Catlike Coding, maybe you can find his camera controller useful. Thanks for sharing!

Developer(+1)

Thank you for playing! I'll give Catlike Coding a look, I think I saw a tutorial there on particle effects some time ago.

Submitted(+1)

I had a chuckle when I first pressed space and turned into a pancake

The game is fun and the castle has a real sense of scale. My only gripe is the camera controls (sensitivity is a tad too high, but you get used to it, bigger problem is the limits at looking up and down, really noticeable when going on staircases). Never thought how many posibilities in level design you can have just by being able to go flat. Will revisit the game later to finish it and see if it got any updates.

Developer(+1)

Thank you for playing! The camera definitely needs more work, sorry about that! I had to play around with the sensitivity to balance it between mouse and gamepad and could have done a better job on it.

Submitted(+1)

Great concept, I can see this expanded into a full game.

I think the camera is a bit to jumpy for me and made me lost in the levels at some times.

Developer

Thank you for playing! I'm sorry for the camera, it needs a lot of work!

Submitted(+1)

I love this mechanics of the game, so surprisingly cool, i really enjoyed it! Great job! 

Sometimes it's difficult to find a crack in the wall, maybe make it somehow more obvious so that you can see it at an angle?! 

P.S. The sound of a disappointed sigh of the guardian is hilarious xD i like it!

Developer(+1)

Thank you for playing, I'm glad you enjoyed it!

You're definitely right that the cracks in the wall need to be made more obvious, I think a lot of them could be made much wider and the smaller ones can be saved for secret areas.

I also really love the guard sounds. 😄

Viewing comments 85 to 81 of 85 · Next page · Last page