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(+1)

And another thing... I've found an item but it's very vague as to how useful it is. 

"Duct Tape(accessory): All effects applied to this are passed to adjacent items"

Seeing that it's not a weapon nor armour, I think I see it would be difficult to find things that might target it.

Perhaps all that's needed might be a wiki?

(+1)

The Hourglass has been changed in the full version of the game to be a much better item, and the ductape effects anything, it essentially extends the range of the item giving the effect, for example, you can put it adjacent to an amethyst and have it effect and extra three spaces, or make a king cleaver able to touch 6 cleavers in stead of 4.

Also, we do have a wiki! Find it here: https://backpackhero.wiki.gg/wiki/Backpack_Hero_Wiki

(+2)

A duct tape can come in handy. If you can apply your bonus effects without the help of the tape, it is waste of space.

The tape is subject to the red circles and gives its effect to the two weapons as illustrated by the highlighting from the green gem. As I want to have the pink stone in the wings, I am running out of space, if I want to boost both weapons with all four items.

Thank you for your replies, everyone!

For those reading these comments for the first time, I just want to go on record in saying that this game is HARD. I only finished the demo version once.

(-2)

You should try playing Slay the Spire. That puts the hardness of bph into perspective. Bph is a cake walk in comparison.

Oh, and the demo is different from the game in several aspects and keeps changing. Which is not very good.

(+1)

Mate... no, I won't play some other random game.

What's with that attitude? I'm allowed to say something is diffcult without having someone try to do one-upmanship.

(-2)

Slay the Spire is not some random unrelated game. And that was a figure of speech, not an actual game recommendation ;-)

Backpack Hero is essentially a clone of the game Slay the Spire core mechanics. Instead of saying bph is a rogue-like, you could say, it is a slay-the-spire-like.

You walk from room to room, have either fights or events, limited health recovery, bosses give out special game changer items, you must select  from rng    loot options and build up your inventory of usefull items that work well together. You have 3 action points, and must expend those points between ramping up your block and attacking. The enemies also  must re-build their block value every turn and attack you, poison you,  curse your inventory, etc.

The big difference is, that you have deck of cards and not a bag of items. And they also have different characters that rework how the game is played siginifcantly. The toad gameplay actually is even nearer to the slay the spire mechanics. You can only  loot 1 item, have trouble getting rid of items, and need to draw your items, as if they were a deck of cards.

So again, if you think bph is hard, well, it is.  But that is relative ;-)