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(+3)

Yes, it's all in Godot. The live sprite updating involves rotating every layer of the stacked sprite every frame. Here's a video about it, if you're curious

(+2)

That's awesome!

I watched that video before when I was starting out with Godot. I was wondering more about detecting file updates. I tried it before in Godot 3, but couldn't seem to get it working.

(+3)

Ah right, for that you save the file location and have a timer that constantly checks to see if the file's last modified time has changed. If it has, the file has probably changed, so you reload it

(+2)

Thank you so much! This helps a lot