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I would like to rework the relationship progress screen at some point. More information might be nice for the player to have. Just not sure if it would break immersion too much. I'll have to try some things out.

Initially, I did plan for Vera to have a lover/slave route, depending on if the player built more affection or submission, but it was put on the back burner to flesh out the other girls and give them content.

Looking at it now, I'm wondering if it would be a very satisfying experience at all, given her personality. She would likely offer very little resistance to any domination or corruption. Perhaps the dual route would be best saved for a more willful slave that can be purchased in the future.

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Hmmm perhaps. I think it would make sense if we one day got to see some meters and Vera’s submission starts very nearly maxed out.

Maybe her time to shine will be as a mentor type to this hypothetical second slave. But with the MC locked into being very reluctant about the whole slavery thing, it might get tricky to work in any sort of domination/training angle. Remains to be seen =)

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For myself, I feel a bit split. On one hand, the stats being visualized or readily available  would be greatly convenient and make sense in the context of it being a game. Inversely, I would much rather have hints, e.g. "She doesn't seem to trust you very much right now" or something to that effect. Kind of similarly to the way it is now. Where you get a hint for what you would need to work on, rather than fumbling blindly. But without telling you it's a matter of "Do X action 5 times to unlock next milestone" - which I feel would damage the narrative experience and getting to know the character.