if you've got the book room built in your inn, there's about a 20% chance each night (time 4) that she will visit the book room. If you see her icon on the map next to the inn, you need to go into the inn building part, then you should see a little chibi version of her in the book lending room. if you zoom in and click on her, it will start the scene
Dagotto
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As of now, (emphasis on the now part) it hasn't affected me too badly. My main source of income from the game is the Patreon page, and perhaps the Steam page in the future, and my game doesn't seem to be controversial enough to to get banned from either.
If things do get worse in the future? I may need to make the main version of the game SFW and offer up the NSFW content in an optional patch, but we'll see how things shake up.
I'm glad to hear you enjoyed the game!
For your peeves:
1. There are going to be demi-human girls added to the main cast. I have at least 2 completely new ones planned for the future. Iris and Chloe (the lizard girl and the mantis girl) are also demi-humans, and will be both getting a full story in future updates.
2. The isekai thing. I can understand it feeling a bit superfluous. Personally, I have gone back and forth on its inclusion in the game. (I considered making the MC actually from a very rural, human only village, and maybe Rei could be a spirit that's attached to the inn). I'm mostly using it as a literary device at the moment; to give a reason why the MC has no knowledge of this new world, and needs explanations/makes mistakes a modern human might. I will be getting more into the "main story" in the future, regarding the Goddess, Rei, and the future of the game world.
3. Yea...the stats. I guess it could be considered unnecessary. I tried my best to make it as non-grindy as possible. From my experience (though it may be skewed a bit as the one who actually made the game) just doing odd jobs on time slots where you have nothing to do, and when trying to make money, will generally get the player past most stat checks in girls' storylines. I was kind of going for trying to make the player feel like they are actually interacting with the world, not just cruising through disconnected stories. In the future, I hope to add various art and art variations to each workplace, to reward players a bit more for grinding stats and money.
I hope that explains my reasoning a bit, and thanks again for checking out the game ^^
To get the book room scene, you need to have the book room placed in the inn, and then there's about a 1 in 5 chance for Cami to visit the inn at night (time slot 4). You'll see her on the map screen being at the inn, then go into the inn building screen, click on the book room, then click on her mini figure to open the scene.
I'm going to add in the ability to spend the night with all the girls sooner or later. Look forward to being able to invite Vera to spend the night in the coming update! More kissing and petting will also be coming soon!
Glad to hear you're enjoying the game!
Vera can be unlocked after the first inn upgrading quest. Talk to Rei (the fairy) and ask her about more help around the inn.
The guests in the inn rooms need some kind of gift to increase their happiness. The gifts can be bought in the general store, and each guest has gifts they like and don't like.
For unlocking - once you've gotten the ability to place decorations and increased your inn level, talk to Rei (the fairy) and ask her about more improvements to the inn. Then you'll get a quest to go talk to the dwarf in town.
To build - When you open the room building menu, there will be a new tab at the top, next to "room" and "hallway" that says "special rooms". Click it, and you'll be able to build any that you have unlocked.
Whew, now that's a comment! To answer your questions/suggestions...
-Glad to hear you're enjoying the inn decorating part of the game. I'm planning to add a lot more to it in the future, so look for new decorations, furniture, and features every update!
-I'll take a look at some kind of decoration that would act as a doorway, maybe in combination with some outdoor decorations to make paths. Definitely could look cool, I think.
-I think I could make it possible to put things on the outside walls of rooms. Would need to tweak some of the placement logic in the game, but I don't think it's impossible.
-Level 2 and 3 rooms will be coming at higher inn levels, which are both bigger and have greatly expanded capacity. I also am planning to introduce some different types of rooms which will have higher capacity. Maybe something like luxury rooms, or similar.
-A second floor has been requested/suggested a lot, and all I can really say at the moment is...maybe. It's certainly not impossible, but it would take a lot of coding to make it work well. That would probably be something rolling around in the end game.
-I hadn't really considered stat boosting decorations. Could be a possibility, maybe certain items with a low range of effect, if a player wanted to make like a "cozy section" or something similar.
-Decorations not being unique is basically so players who are less inclined to spend time on the inn building section aren't overly penalized for just buying some high value decorations and dumping them haphazardly in their inn. I don't intend to make people play The Sims for hours if it's something they wouldn't enjoy. That's essentially why the guests have rent caps, to prevent this from being the end-all best strategy.
-A new house keeper is definitely in the works, but I can't say more at the moment. Look forward to it in an update or two!
Thanks for the clarification on the virus false positive, I have no idea why it suddenly started from this bug fix.
As for the building gold bug, I haven’t been able to reproduce it on my end, no matter what device or version I try. I’ll probably rewrite how money is spent from building in the next version, and hopefully that will fix it.
But overall, glad to hear you’re enjoying the game!
