I like how you stuck with theme of paper, cardboard, and other cheap household products. It made for a really neat environment design. I had to give up after like thirty attempts at landing on a pencil. It's tricky timing it with the paper airplane glide, plus the shadow bias makes it look like you are floating, so it is hard to judge when you will land. The game probably would have been better if it was shorter (and if the pencils with thicker).