Hi Mark, it's an honor to talk to you, yes I used:
"Const tex_mipmap_OFF = 1024"
Ex:
ground_tex = LoadTexture( "imgs_Base/chadrez.png", tex_color + tex_alpha + tex_mipmap_OFF)
But does it only work in BlitzNG and not in "Blitz3DSetup1108" which is what I prefer to use, or does it work in "Blitz3DSetup1108" and I didn't know how to make it work?, thanks a lot for answering.