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Plim_Games

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A member registered May 24, 2023

Recent community posts

Hello, 

I uninstalled the "Blitz3DSetup1108" version and installed "Blitz3DSetup1109" and it worked!!, thank you very much for your help, I am very grateful. 

I prefer Blitz3D to Unity because it's light, fast and powerful, it works on modest machines and the Basic language is wonderful!, thanks.

Hi Mark, 

I replaced the code: 

tex1=CreateTexture(w,w, tex_color, tex_mipmap_OFF) 

Per:

tex1=CreateTexture(w,w, tex_color Or tex_mipmap_OFF) 

Nothing changed, and then by: tex1=CreateTexture(w,w, tex_color + tex_mipmap_OFF) 

And it had no effect, it remains blurred. Thanks for your attention.

(2 edits)

Of course :)

Const tex_color = 1         ; Color texture 

Const tex_alpha = 2         ; Alpha texture (Include alpha channel data) 

Const tex_mask = 4          ; Masked texture (black is transparent) 

Const tex_mipmap = 8        ; Create texture mipmaps 

Const tex_clampu = 16       ; Restrict U texture coords from "bleeding over" 

Const tex_clampv = 32       ; Restrict V texture coords from "bleeding over" 

Const tex_envshpere = 64    ; Load texture as a spherical environment map 

Const tex_vram = 256        ; Force texture graphics to vram 

Const tex_highcolor = 512   ; Forces texture graphics to be 32-bits per pixel

Const tex_mipmap_OFF = 1024 ; Turn mipmap OFF

Graphics3D 800,600,0,2

SetBuffer BackBuffer()

ClearTextureFilters()

light=CreateLight()

RotateEntity light,45,45,0

cube=CreateCube()

w=256

tex1=CreateTexture(w,w, tex_color, tex_mipmap_OFF)

For i=0 To 10000

Color Rand(255),Rand(255),Rand(255)

Plot Rand(0,255),Rand(0,255)

Next

EntityTexture cube, tex1

CopyRect 0, 0, 256, 256, 0, 0, BackBuffer(), TextureBuffer(tex1)

camera=CreateCamera()

CameraRange camera,0.001,50

TranslateEntity camera,0,0,-1.4

While KeyHit(1)=0

TurnEntity cube,0,.1,0

RenderWorld()

Flip

Delay 10

Wend

End

(1 edit)

Hi Mark, it's an honor to talk to you, yes I used:

"Const tex_mipmap_OFF = 1024" 

Ex:

ground_tex = LoadTexture( "imgs_Base/chadrez.png", tex_color + tex_alpha + tex_mipmap_OFF)

But does it only work in BlitzNG and not in "Blitz3DSetup1108" which is what I prefer to use, or does it work in "Blitz3DSetup1108" and I didn't know how to make it work?, thanks a lot for answering.

Hey, guys, I have a doubt in Blitz3D, how to disable the bilinear filtering in the textures, because I'm creating a 3D game in pixel art, and using the "ClearTextureFilters()" function is not having any effect, the texture is still "blurred", does anyone know how do this?, thanks for your attention.