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Yep, the sounds are in now.

One other thing that got me sent back once or twice was that the guards can see through blocks. My initial thought was that I could just hide behind blocks. Not sure if that's really changeable since the game is balanced around that, though. It'd be too easy if their vision was blocked by the blocks, particularly since all the guards are in their own little blocked off areas.

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I had considered that problem as well, and ultimately decided it would just be part of the gameplay, haha.  Definitely worth thinking about though! If it was a longer jam, I would probably spend more time developing the AI and other systems. Thanks again for all the great feedback, it's very helpful. I was pretty worried about the game balance on this one. (Although anyone can get ending 1, haha, it's right at the start)