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This feels like a slice of a complete commercial game, it's so impressive. If this is a week's work (plus a little extra) then I want to see what a few months' work would be like with playtesting and feedback.  The combat needs quite a bit of work to make it feel fair, but this is already beyond what I expect to see from a game jam. The world, artwork, menus, systems, music, everything basically, are all way above the usual GB Studio standard. I hope you can push them even further outside of a jam.

thank you, as soon as the jam is over, I'm going to update the game to be easier as there were also some bugs I fixed