What a blast from the past! This is a pretty neat concept - I think it could be neat to play in the playspace of map randomization, and to maybe add a "next up:" spell to make strategic decisions about what spell to choose next. Some mechanics could be telegraphed better - like how each spells have different range. Great job, very solid entry!
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Recall's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Accessibility | #28 | 2.500 | 3.333 |
Theme | #31 | 2.500 | 3.333 |
Graphics | #32 | 2.833 | 3.778 |
Fun | #38 | 2.500 | 3.333 |
Audio | #39 | 1.667 | 2.222 |
Controls | #40 | 2.333 | 3.111 |
Overall | #40 | 2.345 | 3.127 |
Originality | #44 | 2.083 | 2.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.0.2
Wildcards Used
Under Pressure
Game Description
A deck-builder dungeon-crawler
How does your game tie into the theme?
You're trying to regain forgotten knowledge of your spells.
Source(s)
https://git.sr.ht/~rcorre/recall
Discord Username(s)
rcorre
Participation Level (GWJ Only)
5
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
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