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Really fun. The core mechanic is simple but you managed to make the puzzles interesting. Typically in this type of game the two characters don't collide with each other but you made that the central part of your mechanic. The headbump mechanic was pretty funny.

 At first, I thought that only the colored part of the platform was solid enough to stand on. The sphereish coloring effect is cool but I think it'd be better to amke solid platforms fully colored and make the sphere of influence for each character svisible but opaque. 

The controls are a bit janky but this is a jam game after all.

The graphics are fine I think. I think it would be better to make the platforms that both of them can stand on completely purple. It would fit better that way.

I think the soundtrack in the first two levels is the best one. I think you could've used it in all of the levels(except the chasing ones) and it would fit. The other tracks are pretty good. Overall, good music selection.

As for the chase sequences, I liked them. I realized that it was far easier to make moth of them jump than to make the one with the matching color go first and then the other. I also really like how you had to "headbump multiple times to pass the final block". It was frustrating but made the ending more worthwhile.

The only problem I have is that the game doesn't have any connection to the theme. But great job nonetheles.

Thanks I'm glad you liked it!

We tossed around the idea of having purple platforms early on, but decided against it in the end because of how we wanted the rest of the game to work, that is something we might add in the future if we would keep working on it.

As for the connection to the theme we kinda saw it as the connections between each player and their respective colored platforms, and the fact that you need to use both of them to complete the puzzles as a sort of connection between the two controllable characters.

That's great to hear! At first the player colliding was just the initial way we coded the movement, but we liked it, so we capitalized on that. I think it makes cooperation more central to the game!

Yeah, I was a little concerned that effect would be a little confusing, but we liked how it looked. With more time we would have tinkered with it more to make it more obvious.

Glad you liked the chase levels! I would have loved to had made more of them. And as we were playtesting, I realized that that strategy you mentioned of jumping at the same time reinforced the jam theme even more, as both players are in a sense "connected" to each other as they make those jumps. Also, the blue player, for example, needs to stay "connected" to the blue platform so the red player doesn't fall. But the initial way we thought to use the theme was that both players would have to be well "connected" in the real world to succeed - that is, they'd have to communicate and cooperate effectively.

Thank you!