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That's great to hear! At first the player colliding was just the initial way we coded the movement, but we liked it, so we capitalized on that. I think it makes cooperation more central to the game!

Yeah, I was a little concerned that effect would be a little confusing, but we liked how it looked. With more time we would have tinkered with it more to make it more obvious.

Glad you liked the chase levels! I would have loved to had made more of them. And as we were playtesting, I realized that that strategy you mentioned of jumping at the same time reinforced the jam theme even more, as both players are in a sense "connected" to each other as they make those jumps. Also, the blue player, for example, needs to stay "connected" to the blue platform so the red player doesn't fall. But the initial way we thought to use the theme was that both players would have to be well "connected" in the real world to succeed - that is, they'd have to communicate and cooperate effectively.

Thank you!