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The main mechanic has a lot of creativity, but mostly depth, since everything you do relays on shooting or pulling on your rope, adding multiple ways of using the same actions! The fact that everything not cardboard can be hooked, including ennemies between themselves and moving obstacles is really impressive. The fact that you even have an interesting artstyle, music, multiple ennemy types and upgrade mechanic on top of that is absolutely baffling. Good job!

Our game if you want : https://itch.io/jam/extra-credits-game-jam-4/rate/432457

Awesome feedback thank you!

In the process we really want to focus on connecting and not just shooting a rope. Our artist had the great color idea to highlight important parts to help players without a deep tutorial.

We could make some mechanics much better but time went by and we were really tired at the end xD

I liked your game too, we had something in mind too because Johannes, one of our programmers, is a big fan of "Nova Drift" and he wanted to explore some of the mechanics in this jam. But we were lucky and got an awesome 3D artist .. Valentin :)

If we could do some changes we would focus on upgrade mechanics with differences in kind and not in scale. A counter is most of the time just boring :)