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Wait, do you mean the bubble in the tutorial level? You break those in sequence: by doing a quick dive, then by kicking flying enemies, then killing both enemies with parry to remove the bubble to the exit. If there's a tooltip bug or any other usability error then details would be really helpful. Outside of tutorial you are free to approach the bubbles in any way you want outside of shooting and kicks.

If it was the tutorial then remember there's an actualy gameplay level.

And yeah, you can lose most of the body parts until you are a walking skeleton without a head.

(+1)

Yup, sorry I realized after posting that the main menu lets you select through stuff (since text is hidden for a few seconds I just went and clicked start). Also while playing the boss on the level I started getting some glitches when the bullet pile got bigger. The circled part alternated between being black and disappearing.

I was going to remake the main menu UI anyway. Shell mesh rendering is so fucked I have to remake it from ground up because I can no longer even wrap my head around it.

How did you like the actual gameplay in the end? Any change of heart?

(+1)

Yeah the actual gameplay is a lot better. The bullets stacking in the ground to get you higher is a nice feature,. I carted to the boss but I will give it another try later, I like that you need to start shooting at it to discover the weak points. Overall I think its coming up great, wanna see what a future version brings to the table.