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The scale of this game is pretty large.

Some important features hasn't yet been implemented and that's understandable. But the unexpected dead end in the rushing situation is what I've not seen much in most games and I think its the bad design idea.

The game is long and I realized for a moment, thinking where in this game has the theme interpreted in.

Anyway, this game looks good and my compliments are the same as those who already commented.

If you are going to work on this game more. Try not to get the wrong ideas.