Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

This game had an incredible amount of depth! It took me a bit to get my head wrapped around it, but when I figured it out, it made a lot of sense. I just wish the map was showing more information, like a real plan of the train tracks and junctions.

I was playing in Chrome, and my game did crash at one point during the final exam. I also noticed that when I tried to fully stop a train, it would sometime start moving without any input, which caused a lot of unexpected train crashes.

Anyhow, congrats on submitting to the jam!

Thank you for playing our game and taking the time to provide feedback. We probably should have added a short tutorial or something to make getting started easier.

As for the map, it is intended to look like this, but we've noticed that Chrome/-ium somehow fails to render the track, unfortunately. About this crash, we would like to look more into it, any chance you could give us some direction on how to reproduce that?

About the trains, we are fairly sure that trains only start moving if commanded to do so. However, we've encountered similar issues, which were generally caused by outdated commands (after editing a train) or accidental edits when switching between trains. Obviously, the user experience is still a bit rough and could use several improvements.

Aw, its unfortunate the build had some issues with chrome, I guess that is the risk when developing games with low level languages like Rust. Must be a pain dealing with different behaviours in different browsers.


I unfortunately don’t remember the details for the crash that occured, and I fear I can’t help you reproduce it. I know I had a few trains moving and the pink train kept taking the right track at the station with a double track when exiting, and I had to rewind a few times before it ultimately crashed