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That stupid barrel got me good.

Excellent work on the sound design, I think that was probably the high point. Add me to the list of people who had no idea about the flashlight until after they died, 90% into the game... that would've been handy haha. This is probably the most "immersive" horror game I've seen so far, so, good job on that for sure.

That barrel was one of the first things I put into the game and when testing various things over the development week it also got me so many times as I simply forgot I’d implemented it. And yeah I think I’m going to either add a prompt to tell the player about the flashlight or just have it on by default.