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(+1)

I really liked how you managed to create a fighting game that is somehow both turn-based and real-time! Great job with that! The game also seems very combo-oriented, which makes it more enjoyable.

One minor suggestion: Since some of the moves depend on the timer being an odd number for example, it might be a good idea to make the timer a bigger font so that the player can see it more clearly. Also I feel like having something deal bonus damage on prime numbers isn't the best idea because there's no pattern for them. Maybe something like the Fibonacci sequence would be better (so that you're more likely to deal more damage the lower your timer gets).

Thanks !

Initially, I wanted to make a true turn-based game, but I felt that time would be better represented with a real-time aspect!

Your suggestions (very pertinent) : 

Regarding the font, you are probably right... I tend to want to minimize everything. The larger the screen, the smaller the font can appear, indeed.

Regarding the Fibonacci sequence, you should know that it was originally the second passive of the Time Warrior lol. If a spell was cast on the sequence, then the cooldown of that spell was reduced by 2.  I found that the passive is really useful below the 23-second mark.