Yay! Thanks for the patch!
Was hanging around Altolato, and went into battle with the two Pirate Captains.
I punched "B" twice to fell him, then "A" Restored himself even though he was at full health? I guess they're randomly picking their moves then?
Lastly for now... Does Altolato not have a BGM? Or is it something about me having participated in the Auction?
https://drive.google.com/file/d/14BU82o10EAYiRRadway1jxFHXUgWtiVq/view?usp=shari...
Viewing post in 0.3.5 P2 - Bugfix Patch 32 comments
I'm back, and I actually found a fix! It was a lot easier than I thought- I essentially just had to slap a "fade in bgm - 0 seconds" command on the end of the "exit the Options Menu" method.
The bug is pretty minor overall, so I'll just ship this with the next update. (Along with a fix to a typo in the Auction House- "Minimum" should not have four "M"s in it.)
EDIT: Enemy that can't attack, right ahead... And is the Surprise enemy supposed to advance Brill's turns by 5? Because I had the Cursed Coronet and lost... 5 turns, it seems, since I went from 200% ATK to 75%?
https://drive.google.com/file/d/1xkyg_SeJJntLurkReUF0bpVfEXooecPC/view?usp=shari...
Nice! That's a good, quick way to fix it! Went walking around to see if there's anything else I wanted to find... And found:

PM'd a question for you on RMN btw.
The Surprise enemy is actually an unintended side effect of how stun mechanics work; the "Surprise" effect is one of these. Since they're very rare, I never even thought about how they'd interact with state turns or buffs! I'll look into a fix for this.
The other two, thankfully, are easy fixes. I'll push all this in a patch relatively soon.