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Now that is very odd. My first guess is that the plugins skip loading BGM when the volume's set to 0 (because, well, there's no volume to play said BGM with), but I can't see where in the code that part happens. I'll do some investigating later tonight.

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Good luck! Have a good day!

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I'm back, and I actually found a fix! It was a lot easier than I thought- I essentially just had to slap a "fade in bgm - 0 seconds" command on the end of the "exit the Options Menu" method.

The bug is pretty minor overall, so I'll just ship this with the next update. (Along with a fix to a typo in the Auction House- "Minimum" should not have four "M"s in it.)

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EDIT: Enemy that can't attack, right ahead... And is the Surprise enemy supposed to advance Brill's turns by 5? Because I had the Cursed Coronet and lost... 5 turns, it seems, since I went from 200% ATK to 75%?

https://drive.google.com/file/d/1xkyg_SeJJntLurkReUF0bpVfEXooecPC/view?usp=shari...

Nice! That's a good, quick way to fix it! Went walking around to see if there's anything else I wanted to find... And found:

PM'd a question for you on RMN btw.

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The Surprise enemy is actually an unintended side effect of how stun mechanics work; the "Surprise" effect is one of these. Since they're very rare, I never even thought about how they'd interact with state turns or buffs! I'll look into a fix for this.

The other two, thankfully, are easy fixes. I'll push all this in a patch relatively soon.