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(+1)

This one's really good! I like the gameplay but it's a little tricky. There's no good indication for when to hit or block, and even what seems like perfect timing often doesn't work. I feel like a system like this needs a lot of refinement, and controls need to be tight. Without clear indicators, it will probably be impossible for players to get it right. I thought there were blocking indicators, but timing with that ring power up often doesn't work for block either. I can usually get the first block to work, but the second block is completely unreliable.

Also, I would play a whole game about Gabbo and Gobbo, no joke.

(+1)

Thanks for your kind words! The timings in this jam game were a little off indeed. If you pushed the button too soon it would sometimes register as a fail when it really shouldn't, but it was too late when I realized this to fix it ^^

Dungeon Rummage - Origins, the game from which I derived this system is not going to have this problem :D


A game about the goblin brothers huh? I mean I tmight happen one day...