1.1 manages to makes the game feel even more polished. All the little added animations and visual touches are very rewarding. My go to game for the Playdate. Congratulations on a future classic of the platform.
I have one tiny suggestion, which you guys probably have thought about and decided against for reasons I am unaware of. So apologies if this is moot. The zoom with the crank seems to trigger when the crank reaches a certain angle. The issue I have with this is that if you leave the crank there then it’s sitting very close to the trigger point and you can accidentally knock it out of zoom, or vice versa. I wonder if you should instead reset the trigger point when the crank stops, so that you always have to travel a quarter or a circle, or whatever it is, to actually trigger the zoom. I may be very wrong about that though, and it’s not something of real importance, but I thought I’d mention it.