Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

1.1 manages to makes the game feel even more polished. All the little added animations and visual touches are very rewarding. My go to game for the Playdate. Congratulations on a future classic of the platform.

I have one tiny suggestion, which you guys probably have thought about and decided against for reasons I am unaware of. So apologies if this is moot. The zoom with the crank seems to trigger when the crank reaches a certain angle. The issue I have with this is that if you leave the crank there then it’s sitting very close to the trigger point and you can accidentally knock it out of zoom, or vice versa. I wonder if you should instead reset the trigger point when the crank stops, so that you always have to travel a quarter or a circle, or whatever it is, to actually trigger the zoom. I may be very wrong about that though, and it’s not something of real importance, but I thought I’d mention it. 

Thanks so much for the kind words! That’s a really good observation and suggestion. We will put it on the list of changes for a future revision. We did put in place a way to avoid triggering zoom as you docked the crank, so any zoom triggering adjustment would have to work alongside that.

Ah yes I suspected that the change would affect other things I didn’t  realize, as it’s often the case. Won’t prevent me from enjoying the game in the meantime ;)

In play-testing I actually found myself taking advantage of the trigger point to quickly toggle zoom states. Every 72 degrees is a zoom point. I liked to use small nudges of my right hand ring and pinky fingers to toggle zoom. Anyway, that’s why I left it like that. I can see the benefit of your suggestion too and will consider it if there’s another patch.

Have you tried any of the other zoom options like B button or always on?

Yes I tried other options. I find constant zoom a bit slow because you don’t see the whole layout obviously. The B button is not my favorite for zoom because it already does the shortcut to free tiles so I tend to tap the zoom by accident. I can see how you could use the zoom crank to your advantage like you do but it’s a bit tricky if you don’t have a lot of play time. Maybe I’ll get used to it. To be fair, I find the Playdate poorly designed from an ergonomic standpoint,  so there may not be a perfect solution.