Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(8 edits) (+1)

EDIT: Sage Cloak still causes non-multiples-of-5% numbers of Elemental Amps when also wearing:
* Earth Affinity + Gardener's Gloves + This Thing
* Earth Affinity + Gardener's Gloves + This Thing + Elemental Fury
* [Any] Affinity + Elemental Fury

Although, you didn't list it in these fixes, so I shouldn't expect it to be fixed. But at least you have more data.

---------------------------------
Now that I've ran out of stuff to do, I'm free to experiment... Taking a look at all the Equips... There's multiple types of Mass Resistance...

Does Pure Shield's "All Res 30%" work like the Warded Ballgown's "All Element Res 10%", but also reduces non-elemental damage by 30% too?

If so, should the Mythril Thread Robe's "All damage reduced by 15%" show up on the Elemental Resistances tracker? Or does it work different from those other two?

(+1)

The Elemental Amp thing might just be related to rounding the numbers for the interface. I'll look into this in a bit.

Pure Shield's All Res is basically just All Element Res, and I'll correct the text in the next patch.

The Mythril Thread Robe's damage reduction is a completely different stat; it applies to the final damage number. Pure Water works in a similar way.

(+1)

Well, in any case, the highest Attack stat I've ever gotten at full HP, seems to be somewhere around 130, and that's after Cursed Coronet and Stone's Throws, but before food.

Things in the current Endgame already have more than 100 HP, and are strong enough to deal substantial blows through my Starting Stone Walls.

Well, I have 999 Pepperflasks now, so for whatever comes next, I guess I'll put on Pepperevenge, Recycling, and some Adrenaline to have some fun with counters!

Not sure if it's good or bad that Pepperevenge can't fire Super or Hot Pepperflasks. Or at least, I think it can't?