Well, I use to read description, but seeing the remaining time for ratings.. I stopped doing so in order to play as much entries as possible before the deadline ^^" Sorry for not seeing this info!
But well, at the end I managed to find out by myself ;)
For tutorial about dodging, I do think you would just need to add a room large enough and one single enemy in the middle.
This way, the player could have enough room to dodge it and understand the strategy to adopt without risking to be beaten to death. Because what makes it hard to understand in the current version is the fact you meet your first enemy right behind a door in a room in which it's not alone.
So this leads to the situation in which, your first fight happens either in a narrow corridor or surrounded by multiple enemies, which don't give the player the time to experiment and understand