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I was impressed by how you managed to get such good-looking, coherent character art. The combat system was interesting, although it ended up being a bit too much on the easy side since I was able to build up my armor in easy encounters and have them transfer over to later ones. Later in the game it could get a bit tedious to try to figure out where I could swap; maybe some sort of UI indicator that indicated which tiles were swappable would help with that?

Thank you, but as it had been said, all character arts were made using AI so we cannot take any credit for that. As for combat, it is clear that we did not balance at all. Building up armor between combats is a bug that has already been patched for the post-jam update. As for your suggestion, it is a really good idea as I have been thinking about that as well. Should make the game less of a spacebar spam-fest.