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The only thing that prevents me from going further is losing a sense of direction. The map could be a little more informative with some landmarks. The combat was quite unique but also somewhat confusing. Clowns just teleport half the combat grid.

If I understand the map, maybe I would have a chance...

If you are planning to update your game so that it is easier to locate where we are on the map, I will definitely check back!

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Thanks for giving the game a try, and thanks for your feedback.

Don't worry, the game is definitely hard to navigate,

The maps are directed with the north on top, and when walking you can see which direction you're facing among the information on the bottom left of the screen. From the maps the top left one is the one of the floor where you're starting the game, the water is blue, the road is brown, the ice is not depleted (the trees of the dreamscape are not either). The arrows indicate the position of two stairs you can use to enter the dungeon, although' if you're in the real world you might need to look for an illusionary wall to enter (there are two more in the water you can access in the dream world only if you own the pirate). 

 The further maps are very empty, only indicating some stairs and some small parts so that at some points you can potentially know where you are.

The game can probably scale to something bigger so it's possible that we continue to work on it, and I can totally see one character helping with the map, indicating your coordinates and position and the location of all the stairs or something like that.  

Enemies teleport near your characters because I did not want to take the time to try and make them find and follow a path during the jam.

(+1)

Oooh, something like Wayward Compass from Hollow Knight? I’m down.