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Thank you. We are glad that you like the game. You are not really missing out much since from the area I messed up the path is just purely combats due to the deadline closing in on me. In my design, I thought having a slight delay for the enemies make the players process what happened during the enemies' turn, I will have a look where I can make the delay slightly shorter. For the weapons, I did not balance them at all. I tried to balance between weapons not how they feel gameplay-wise but the nerfs are on their way if you want to check our game after the jam! I promise it won't be a cakewalk this time.