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Thanks for playing! You may see a continuing theme of re-purposed/revamped graphics, haha. I'm trying to get back into the groove of making games, and building a library of reusable assets for jams is part of the plan.

The text issue is definitely fixable. I need to get a sprite font, and that'll solve the problem. I'm using Construct's built-in "text" object, which is fine for higher rez games, but not so good for retro-style projects. One of the many things that got cut due to time restraints.

I'm curious, did your strategy manage to avoid fines and jail time? There are 3 variables that affect the ending, based on damage dealt, damage received, and speed.  The slow down key is honestly a left-over from early iterations that lacks clear purpose... but I was interested to see if anyone could make good use of it, so I left it in.

Thanks for all the feedback, I appreciate it! :)

I didn't even realize that there was more text after the end scene -- I had just been refreshing the page to restart the game! My strategy gave me a fine, though no mention of jail time.

(+1)

Hmm, this is good feedback. In the future, I'll add a cursor, symbol, or other signal that there is more text to see. Thanks!