Thanks for playing! You may see a continuing theme of re-purposed/revamped graphics, haha. I'm trying to get back into the groove of making games, and building a library of reusable assets for jams is part of the plan.
The text issue is definitely fixable. I need to get a sprite font, and that'll solve the problem. I'm using Construct's built-in "text" object, which is fine for higher rez games, but not so good for retro-style projects. One of the many things that got cut due to time restraints.
I'm curious, did your strategy manage to avoid fines and jail time? There are 3 variables that affect the ending, based on damage dealt, damage received, and speed. The slow down key is honestly a left-over from early iterations that lacks clear purpose... but I was interested to see if anyone could make good use of it, so I left it in.
Thanks for all the feedback, I appreciate it! :)