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I like how you revamped your witch graphics from last week's jam and polished things up even more. Really liked the idea of the drones dropping packages on you, and I liked how you fly through the road signs after shooting them.

I didn't get the best ending, but my super easy strategy was just to stay right at the top of the screen and alternate shooting and speed boosting.

I'm not familiar with construct 2, but the text seems really blurry, not sure if that's something fixable.

Gotta agree that getting the health and mana on the road is a risky proposition, but I'm assuming that's what the slow down key is for.

Thanks for playing! You may see a continuing theme of re-purposed/revamped graphics, haha. I'm trying to get back into the groove of making games, and building a library of reusable assets for jams is part of the plan.

The text issue is definitely fixable. I need to get a sprite font, and that'll solve the problem. I'm using Construct's built-in "text" object, which is fine for higher rez games, but not so good for retro-style projects. One of the many things that got cut due to time restraints.

I'm curious, did your strategy manage to avoid fines and jail time? There are 3 variables that affect the ending, based on damage dealt, damage received, and speed.  The slow down key is honestly a left-over from early iterations that lacks clear purpose... but I was interested to see if anyone could make good use of it, so I left it in.

Thanks for all the feedback, I appreciate it! :)

I didn't even realize that there was more text after the end scene -- I had just been refreshing the page to restart the game! My strategy gave me a fine, though no mention of jail time.

(+1)

Hmm, this is good feedback. In the future, I'll add a cursor, symbol, or other signal that there is more text to see. Thanks!