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Yow, that's a lot to go over! Best I get it now, though- and I'm excited at the prospect of the whole game running smoothly. All right, from the bottom up...

Wow, that is a lot of Stone's Throw medals. I'm impressed! Anyway, the Enervator Squad isn't deactivating a trigger in the current version. Easy fix, thankfully.

The portal in that room isn't relevant at the moment. Time will tell if it becomes relevant later.

I'll go ahead and make the back of that chair impassable/examinable.

The valve for that room is a bit tricky, but there's a tell. It's a fairly bright idea, if I do say so myself. I was on fire when I came up with it! ...too much?

Hmmm. I might need to look at Burn again later.

Not noticing any issues with Attack Focus- it seems to be properly lowering Defense at the right time. I wonder if there's some kind of percentile increase or decrease to Defense going on in your case? I can only think of a few of those off the top of my head, though.

Hurricane Wingbeat was erroneously not typed as a Wind attack for whatever reason. That'll be fixed in the next patch. (I actually got the idea for the attack name directly from Smaug's boast in The Hobbit- as well as the idea to have Rossolon do a big pre-battle speech in the first place.)

Maybe I'll give the Cool Cape a little Attack, to contrast the Warmlet.

Oh, for the love of... how exactly did Star Burst, of all things, have variance? I must've really been overusing Harvest in my test run or I would've noticed it. Well, that's being fixed right now. All the damage variance must've come from there, since I probably copied and pasted Star Burst. (On that note, Starforce Explosion also had variance.)

Well done, and thank you for playing through this game. I hope you enjoyed Ruphand: An Apothecary's Adventure!

(As far as Enemy 134 goes, the Dullstone will stack multiplicatively with other sources of elemental resistance. (For instance, if you had it with the Insulated Shoes, you'd be effectively taking 37.5% of the usual damage from Thunder, including any Block Buster damage.) That said, here's one tip: One of that enemy's most dangerous features is his high Attack stat.)

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For that first Treasury Valve, I looked at them multiple times, but didn't notice that! Good feature! I was distracted by the fruit.

EDIT: All the other clues were whole tiles, and it's not hard to trial-and-error through 1 or 2 switches. The Portal / Dining Room one had me distracted by the portal, but looking closely found the clear clue.