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(+3)

Very nice!  I "played" the first half of the game watching someone else on stream, but I'm glad I went and finished it myself =).  I like the idea of the dice mechanics, however the options felt pretty limited, really there was often just one "right answer" in any situation and I was hoping to get the right die.  I'd have liked a little more option - say I rolled a 5 and 6, have 5 be "1 pt of damage, but +1 shield" and 6 be "2 pts of damage" or something for just a little bit of trade-offs.

I quite liked the "one" pun/riddle, I wished each of the altars had one with a different number, although the rest might be harder to come up with...

Yeah, the abilities are often obvious now. I wanted to add more powerful abilities which required more dice, but time is always short in the jam. I think keeping the existing basic abilities, but adding additional abilities which are both more powerful but more demanding on the dice rolls would possibly give you more trade-offs to make.

The reactions to the ‘one’ puzzle/riddle have been mixed.

Thanks for the kind words!