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(1 edit) (+1)

Not sure what you can do about miscast potions. Most players probably won't hit the f key accidentally like I did.

I'm personally a fan of minimalist control schemes, so I'd consider removing the potion key altogether and make it auto-consume when needed. But I guess then you'd loose the implicit press-your-luck mechanic that manual potions offer.

I guess the ultimate solution would be user key remapping, but coding that means time not spent coding something else.

Minimalist control schemes have certainly their appeal but I think it is important for this game to fail sometimes simply manually. And you are right, remapping would be the best way.