Well done art style! It conveyed cyberspace in a fun way. I ended up not feeling like I was doing much with the combo system (other than not being able to spam the best move), so maybe I was missing something. All in all it felt like most of the gameplay came down to memorizing weaknesses, but that's certainly understandable for a jam game.
In general the UI and flow felt like something I'd see in a full game; it was very polished for a jam game. Good job!