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(1 edit)

Loved the aesthetics in this game. In particular I really like the skeleton battle which forced me to change my tactics using the Aegis. The combat system took a little while for me to understand, but once I did it felt like there was a decent amount of depth. All in all great job.

BTW: how did you achieve the pixelated look in this game? Is it just a low-resolution render texture, or are the textures on the assets themselves pixelated?

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Thanks! For the pixelated look I used a custom render pipeline in Unity called HPSXRP. I also crunched down all the textures (the highest res texture is 64x64), but that was the biggest factor. HPSXRP is great for giving a PSX (and, to a lesser extent, N64)-style look, but it's also fairly restrictive in what you can do with it, as unless you want to write some custom shader code you're locked into a few different versions of the materials.

I've also had good luck with using the Retro 3D shader pack which applies the lower resolution through a post-processing layer. While I don't think the look is quite as nice as HPSXRP, it's nice if you want something that's easier to put into a project (or if you only want the effects on some scenes and not others).

Neither of those had any effect on the UI, though, so I had to do that sizing and layout by hand.

Awesome, I have been trying to explore ways to get that ps1 vibe and this helps a lot :) Thanks for the indepth response