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EDIT: Dang, I forgot to set the Enervators' switch. I'll do a quick "second round" patch for that.

Yep, Enervator Squad's supposed to show up right when you leave the room with the combination. Is it doing so? I'll test real quick.

Minor Spoilers Below:

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I imagined Brill's disguise includes a small amount of makeup, largely because it'd be another small thing keeping anyone from potentially recognizing her if she'd been spotted in the previous stealth segment.

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Makes sense!

I was talking about the Undergravel hole message, btw. Sorry for being vague.

Is dousing the "eerily cold flame" in the secret passage, supposed to trigger a battle immediately? Or is that just the orange enemy at the table that talks. and is close enough to see Brill when she can interact with the flame anyway?

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I originally planned on having an enemy jump out when Brill doused the flame, but scrapped that idea. The miniboss squad there ended up replacing that idea.

On that note, the reward you grabbed from it is definitely going to help in a certain sidequest! It'll be relevant for the majority of main story content in 0.3.6 as well.

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EDIT: Should the enemies in that room respawn? Even the miniboss does?

Well, I managed to get the miniboss to stop chasing me, while they were on the other side of the room, then grab the medal safely.

I'm amazed how much possible utility I'm getting from the Warded Ballgown. Healing and straight damage reduction is really good. Then again, I don't need it for my current strategy against the eerie fire miniboss squad.

Because my main issue is that the Brass... Good pun by the way. Brass as in leader / officer, and metal of armor!

Anyway, Charged Spellblade really cuts into my Block for Starforce strategy, but it only Charges as long as the Hollow Shredder's on the field, and the Shredder can Block, reducing 20 Star Burst to 0 damage, buuuttt the Brass still takes damage! So, I just keep my Bursts around there, and chip away at the Brass safely!

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Yeah, they should all respawn. The miniboss squads in the Furnace room also respawn, mainly because they're key to the room's gimmick.

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EDIT: Red Cap 2 isn't leaving - https://drive.google.com/file/d/1gHU0PXI45SQfLKlSHjAUGzDF18sqCC6b/view?usp=shari...

Can't double counter? Wore both Cryogem and Shuriken: Fane Forked Bolt and only got Cyrogem'd on the first turn.

Friend Guard can't have Brill block counters? But I think enemies can block counters targetted at their allies?

Twister III-ed Red Cap 2, damage number says 15, but looks to be ~100 damage? Is something happening since Rauthaz fell? Checking Red Cap doesn't say he's weak to Wind either?
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After seeing the full battle, maybe I should figure out the Treasury combo before trying to save Vantus.

Are the Unlock B buttons supposed to be levers? Or the other way around?

If you use the Golem Eye once, probably Brill's smart enough to use it all the other times?

Wow, yeah, the Crimson Knights SUUCK! Wielding Dullstone and Pure Shield basically makes the fight unloseable! If I wore the Warded Ballgown for Extra Flex, well I'd probably have to block less!

Wooow, ATK and DEF < 10! Heck, if I wore the Difficulty Increasers, would I still even need to concentrate! :ROFL: Awesome story consistency!

They're not even working together! hgehehe! Fire on a Soaked Brill? lol

Just reloaded because Cursed Coronet is annoyingly slow against these weaklings that I don't need it for.

Got Lucky Regen. HAAAA~!

...

OOh, oh no. Well, at least there's no Thunder magic.

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Shoot, he must have somehow gone down without triggering the last event. I'll have a patch with a failsafe for that in just a bit. Sorry about the slow response time- one side of the family had their Easter celebration early and I was at that.

The shown damage may have been the bonus-on-deflect damage? Twister's always been weird. I could go through later and give it a touch-up to add some proper feedback, but for now, the damage was probably over 15 since Red Cap's not all that bulky.

The buttons are supposed to be buttons. Once Brill figures out how to circumvent the trap, I could probably set a switch on so that she just checks it for the trap.

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Hope you have / had a good Easter!

Yeah, the dialogue on entering the button area said "levers", so, a touch confusing.

EDIT: If Red Cap was supposed to say something when Rauthaz was defeated, he doesn't do that either. Just seemed like he might say something, since he did for his other machine.