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(+1)

I absolutely adore the character design! I didn't know who was talking but I realized there is a white outline around the person. I feel like there could be something done to make it more apparent. I like that you can run by holding spacebar. Walking animation doesn't match the speed. Footsteps sound effects are a nice touch. I also like the quiet level in the bubble where you can hear ambient noise instead of music. Controls could be simplified. Is it necessary to have multiple buttons with the same function? The overall pace of the game is slow and the amount of dialog is a lot to go through. I found myself mashing the keys just to skip through the speech. It's easy to get stuck in a cycle of never ending talking by accidentally making someone repeat the same sentence. Love the surprise transformation at the end. 

(+1)

Thanks for your time.

My idea was to tell a story with minimal gameplay, but it backfired with people expecting more gameplay but not getting it. But yeah, I should make the dialog portions more comfortable to navigate.