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Disappointed I can't go any further (though I could do some editing myself). Was a fun and short ride for what it was. Combat was either super easy or kind of impossible (hard dragon boss), but it didn't harm the experience imo. Navigation apps have destroyed my sense of direction, so I was always lost, but the levels were simple enough that it didn't take long at all to find the solutions. The compass sort of helped. 

Super curious what one full month of dev on this one would have looked like!

(1 edit)

Yeah feel free to play around with it in the editor. It’s so horribly broken and the more I look at it, the more I see other things I forgot to do. Marsha’s Fire spell has a broken action sequence tag, the north wall in the cat’s area isn’t supposed to be open, it’s using the wrong icon set (the “good” icon set is in the img/system folder but not set) and…who knows what else. Yeah I intend to clean up and expand this entry by a lot after the jam. Not sure why I thought I could put out something even remotely good like this in only 2 days, but thanks for trying it anyway!

Edit: Also, the cat explains that some enemies (based on their in-dungeon appearance) will be stronger than others. The dragon (and the dark elf who isn’t accessible) are meant to be pretty dangerous foes. Same with Haimonster and Baimonster.