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I definitely get what you mean--I'm not currently thinking that'll be happening for this game, but if you hadn't seen, we did make a full "image" map (mostly for fun) if you want one, and it should be available for download on the main page. Alas, it's not perfect, so if you want any help finding stuff, I'm happy help.

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oh nice I see that now. I think it’s just a big part of the Metroidvania enjoyment for me is opening a map and constantly plotting my route. No worries not implementing it here, just some feedback for any future Metroidvania projects!


edit: oh I guess I already mentioned that on missing cats haha. So u know my bias

FYI you may be following me on itch and have seen already, but the most "could use a map" game I've ever been involved in just came out and I should warn you that I've failed yet again to include a map, but I do have map on the list for the Super Metroidvania Month version later this summer, and would be jealous for your feedback on the current version, even though it is very much a prototype, it's at minimum met my expectations on audience reception so far.

Also, if you ever want to connect on discord you can find me on the MetroidVania Month discord pretty easily

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ah is it totems of the yonder? I'm not the one to ask, unfortunately i really dont like procedural generation :(

That's fine! Just wanted to let you know, though I know procgen isn't everyone's bag. Not sure what I'll be up to after Totems at this point, but I'll probably do something static again eventually :)

No worries! I'll keep an eye out for the Super jam version, I could play it if there was a map.