loved this! Basically everything about. Just would’ve liked a map :)
samthefireball
Recent community posts
Pretty fun, I liked the art style - especially background and all the weird dithering effects.
Would’ve been nice to include keyboard prompts. controller didn’t work for me and I just had to trial and error (or at least list them on this page)
also - would’ve been nice to have more use of the abilities. Dash and the gun both felt unnecessary to clear obstacles, only double jump seemed required. So working in more obstacles to the level design will make it feel more Metroidvania - y
had fun nonetheless!
was having a ton of fun, but once I flipped the blue and red switches and it puts all those transparent blue and red tiles all over the screen, it became way too disorienting visually. Really think you should just let those switches make the red and blue dissappear, without any overlay. Would love to play again with less visual confusion!
ya of course i noticed the coordinates system and manual and think many people would find it super neat. By accessibility, I mean one of those options you can toggle to suit your preference, like easy vs hard, old school (coordinates) vs modern (map). It could be somewhere in the options menu.
I'll definitely replay if you end up adding it
this could be really great. The environments are top notch, reminds me of bramble: the mountain king. It just feel so alive
but man, the player movement feels super janky. Platforming feels unresponsive, the momentum of the character feels totally out of my control. Getting that player feel perfected is my number one feedback.
I can imagine this game with the right polish being amazing, and it’s a good start so far
totally love it! Great vibe, music, atmosphere
Thank god for retroarch save states though lol, it was pretty unforgiving. Maybe make some checkpoints near the beginning so you don’t have to hear the same opening dialogue when the boss kills you?
also - map seems a little buggy. In the first few rooms, it would show me in the wrong room sometimes or not update properly
Hello! I really enjoyed what you got so far. Here's some thoughts:
1. Please add a map! you have very large sprawling rooms and its very easy to miss spots and get totally lost
2. environment variety - each room looks very similar, maybe try making each feel unique
3. Make the attack larger. Its a very short radius and hard to avoid damage
4. add knockback to attacks - let enemies push back a bit, glow, etc when hit