nice! is the sequel to plagued station 2 still coming along??
samthefireball
Recent community posts
What a fantastic game! Great little ~2 hour classic survival horror, loved the level design and creepy cult in the back country vibe.
Would have been nice to have a map, maybe a few puzzles instead of just inventory interactions. Combat felt pretty difficult to aim, but I know that jankiness is somewhat a tradition... but otherwise, loved everything about it.
yes same when launching direct from file explorer. yes same computer as DC. But I did recently change my GPU from amd RX 580 to AMD RX 6700 XT, I am not sure if that was before or after. Ok I just launched DC and yea it does the same thing.
idk about the integrated chip, like i believe it exists but there is no reason my computer would be using it. I am plugged directly into my GPU via displayport? no idea
Pretty fun! Got all 30 eggs in 1:11:34. I did take advantage of save states though... The instakill was just too much for me.
My only real feedback - I just don't like map stations. Way prefer having a map on me. Would have been nice to make the level design a bit more nonlinear and maybe have an end-game item to find missing eggs (even though I somehow managed to find them all).
I thought it was a solid 1st outing into the world of 3d. Doing 3d maps are always difficult (which is the number one reason I way prefer 2D). But Yea, the map could use a ton of work. I wish it showed doors, I wish it was way more detailed, I wish it showed completion so when you get to the end it seems more doable to backtrack and see what you missed.
But a lot of people love pseudoregalia so.. maybe I am just not the target audience for 3d metroidvanias.
I thought the hit boxes were pretty rough too. You could attack from like 2 feet away, be nowhere near the enemy, and still hit them. But same for you. The main boss attacks felt very sporadic and jolty. There was a lot of missing feedback animations, like the enemy getting hit and changing color doesn't really feel like you HIT them. there is just a lot of room for improvement in the combat and animation department.
But for a jam game, super solid. I just hope you haven't abandoned 2D because I love your 2d metroidvanias
Hey yes it is 1.1.1, but I got a fatal crash. It happened right after I used the first key and beat the first enemy and started walking towards the next room. It says
ERROR: 0:40: 'output' : Reserved word.
ERROR: 0:40: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
I tried loading again, crashes every time I almost enter the next room after enemy..
nice. I preferred the first game a little more because this plays like a traditional text adventure/escape room, whereas feedvid plays more like a computer hacking sim meta puzzle game where clues are hidden throughout the UI and stuff. But still a unique game nonetheless, I just prefer the other style a lot more
FANTASTIC. Reminds me of Thread, Kalinur, and thematically - Pipsqueak.
I wish the map would show doors and a way to track items and things you cant access, only thing missing for me. Doors and map markers (or a way to indicate room completion like Ender Lillies)
Also some enemy hit boxes are wonky and caused me to die alot (like the little spiders)