Yes! That fixed it!!
Can you clue me into what you changed?
And I don't see any issue with the frame rate
Is the map supposed to be totally revealed? And it does not show your current position?
yes same when launching direct from file explorer. yes same computer as DC. But I did recently change my GPU from amd RX 580 to AMD RX 6700 XT, I am not sure if that was before or after. Ok I just launched DC and yea it does the same thing.
idk about the integrated chip, like i believe it exists but there is no reason my computer would be using it. I am plugged directly into my GPU via displayport? no idea
Pretty fun! Got all 30 eggs in 1:11:34. I did take advantage of save states though... The instakill was just too much for me.
My only real feedback - I just don't like map stations. Way prefer having a map on me. Would have been nice to make the level design a bit more nonlinear and maybe have an end-game item to find missing eggs (even though I somehow managed to find them all).
I thought it was a solid 1st outing into the world of 3d. Doing 3d maps are always difficult (which is the number one reason I way prefer 2D). But Yea, the map could use a ton of work. I wish it showed doors, I wish it was way more detailed, I wish it showed completion so when you get to the end it seems more doable to backtrack and see what you missed.
But a lot of people love pseudoregalia so.. maybe I am just not the target audience for 3d metroidvanias.
I thought the hit boxes were pretty rough too. You could attack from like 2 feet away, be nowhere near the enemy, and still hit them. But same for you. The main boss attacks felt very sporadic and jolty. There was a lot of missing feedback animations, like the enemy getting hit and changing color doesn't really feel like you HIT them. there is just a lot of room for improvement in the combat and animation department.
But for a jam game, super solid. I just hope you haven't abandoned 2D because I love your 2d metroidvanias
Hey yes it is 1.1.1, but I got a fatal crash. It happened right after I used the first key and beat the first enemy and started walking towards the next room. It says
ERROR: 0:40: 'output' : Reserved word.
ERROR: 0:40: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
I tried loading again, crashes every time I almost enter the next room after enemy..
nice. I preferred the first game a little more because this plays like a traditional text adventure/escape room, whereas feedvid plays more like a computer hacking sim meta puzzle game where clues are hidden throughout the UI and stuff. But still a unique game nonetheless, I just prefer the other style a lot more
FANTASTIC. Reminds me of Thread, Kalinur, and thematically - Pipsqueak.
I wish the map would show doors and a way to track items and things you cant access, only thing missing for me. Doors and map markers (or a way to indicate room completion like Ender Lillies)
Also some enemy hit boxes are wonky and caused me to die alot (like the little spiders)
The game is pretty dang fantastic. The only thing I feel missing would be some more breakable walls, hidden passages, things not obvious to the eye but you can spot if observant. I found one breakable wall, but yea. Also would be amazing to have completion percent or item counter per sector, and a world map to see how they all connect.
Level design and exploration are great. This is a pretty huge game too. love the art. Movement feels good! No bugs so far. Fantastic job, def one of my favorite metroidvanias to come this year.. like top 3 or 4