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samthefireball

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A member registered May 15, 2019

Recent community posts

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Yes! That fixed it!!
Can you clue me into what you changed?

And I don't see any issue with the frame rate

Is the map supposed to be totally revealed? And it does not show your current position?

yeah it didn't fix. and my drivers are up to date, 

One detail I noticed is the character is constantly going in T-pose.. ?

But yeah I've played like probably 60 games since the change and haven't come across this. Let me know if there's anything else I can do

yes same when launching direct from file explorer. yes same computer as DC. But I did recently change my GPU from amd RX 580 to AMD RX 6700 XT, I am not sure if that was before or after. Ok I just launched DC and yea it does the same thing. 

idk about the integrated chip, like i believe it exists but there is no reason my computer would be using it. I am plugged directly into my GPU via displayport? no idea

I just got around to launching this today.. and it has the most disorienting glitching I've ever seen. Right from the beginning, the entire screen is pure chaos.

here is a temporary link to the video of it: INSANITY

OS: windows 10

GPU AMD RX  6700 XT

is there a map??

Always a good day when a new dreamnoid game drops. I am one of those completionists so it will be interesting playing this the way it somewhat seems unintended

Pretty fun! Got all 30 eggs in 1:11:34. I did take advantage of save states though... The instakill was just too much for me.

My only real feedback - I just don't like map stations. Way prefer having a map on me. Would have been nice to make the level design a bit more nonlinear and maybe have an end-game item to find missing eggs (even though I somehow managed to find them all). 

I really enjoyed it. 

The puzzles are very well made, and the game thrusts you right in to the gameplay without any overly lengthy dialogue sections (a huge pet peeve of mine in this genre). Oh, and its got a great sense of humor.

Highly recommend!

Nice one!

I loved it! Yes super short and simple gameplay, but I had a blast. Would LOVE a full Resident Evil home invasion babysitter game like this, with combat and a map and inventory management with these types of puzzles.

Hope you keep making similar stuff!

you are very entertaining

That is because of me, I posted your game with praise on both twitter and reddit :) And I literally just browsed the metroidvania tag and sorted by most recent, I do that from time to time to try to find hidden gems

WHAT this game is amazing! Everything from the beautiful opening cutscene, the gameplay feel, level design, story... so underrated!!!

Please keep making metroidvanias

Amazing game. Great atmosphere, visuals, narrative. Loved it

amazing! loved the demo

SO HYPED

haha its been 3 years. I have no clue

Is the full game still in development?? I see on youtube you are working on hell hospital, is that different? what kind of game is that?

Dear Clockmaker community · Created a new topic Feedback

I thought it was a solid 1st outing into the world of 3d. Doing 3d maps are always difficult (which is the number one reason I way prefer 2D). But Yea, the map could use a ton of work. I wish it showed doors, I wish it was way more detailed, I wish it showed completion so when you get to the end it seems more doable to backtrack and see what you missed. 

But a lot of people love pseudoregalia so.. maybe I am just not the target audience for 3d metroidvanias.

I thought the hit boxes were pretty rough too. You could attack from like 2 feet away, be nowhere near the enemy, and still hit them. But same for you. The main boss attacks felt very sporadic and jolty. There was a lot of missing feedback animations, like the enemy getting hit and changing color doesn't really feel like you HIT them. there is just a lot of room for improvement in the combat and animation department.

But for a jam game, super solid. I just hope you haven't abandoned 2D because I love your 2d metroidvanias

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Ok yes it worked! I was able to fully finish. posted feedback

I have the AMD Sapphire Nitro Plus RX 580
I will try it soon

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Hey yes it is 1.1.1, but I got a fatal crash. It happened right after I used the first key and beat the first enemy and started walking towards the next room. It says

ERROR: 0:40: 'output' : Reserved word.
ERROR: 0:40: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

I tried loading again, crashes every time I almost enter the next room after enemy..

nice. I preferred the first game a little more because this plays like a traditional text adventure/escape room, whereas feedvid plays more like a computer hacking sim meta puzzle game where clues are hidden throughout the UI and stuff. But still a unique game nonetheless, I just prefer the other style a lot more

omg I loved this. Obviously wish it was a million times longer, but it was perfectly executed. Great puzzles.

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It is oct 11 and it still is the old version, even after force refresh. Says uploaded 26 days ago. I only see "version 2" here on this page, but it redirects to main page which doesn't have it.

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FANTASTIC. Reminds me of Thread, Kalinur, and thematically - Pipsqueak. 

I wish the map would show doors and a way to track items and things you cant access, only thing missing for me. Doors and map markers (or a way to indicate room completion like Ender Lillies)

Also some enemy hit boxes are wonky and caused me to die alot (like the little spiders)

could you post  a downloadable windows version?

It wont let me download the new version. When I press the download button on this post, it takes me back to the main game page, which only has the version uploaded 17 days ago

windows download version?

a ton maybe 15 per area

no i dont see any pattern, maybe when it becomes too high a number?

OK actually I have found a bug. The map seems to randomly delete markers I have placed. I can't see any rhyme or reason, I just notice that random ones will disappear and I have to do it again

Ender Magnolia, shadow labyrinth, and pipstrello and the cursed yo-yo if that counts.. gonna check out princess pomu and the 5 moons and Ooo next!

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The game is pretty dang fantastic. The only thing I feel missing would be some more breakable walls, hidden passages, things not obvious to the eye but you can spot if observant. I found one breakable wall, but yea. Also would be amazing to have completion percent or item counter per sector, and a world map to see how they all connect.

Level design and exploration are great. This is a pretty huge game too. love the art. Movement feels good! No bugs so far. Fantastic job, def one of my favorite metroidvanias to come this year.. like top 3 or 4


Woo! So the game is done? I played a long time ago, cant wait to see what its like now

what am I missing? the game starts and I can't leave the first room. I go up to the doors and they dont open.

I quit and reset the game, then it automatically had the left door open. I went through it and... same thing, stuck again 

WOOOOOOOOOOO

please add a map. The game is way too confusing without one

amazing thank you

I reallllly loved it, but I totally got stuck at the end. Alternate realities, go in, opposite of chaos, right on the rodent - no idea.