Tried Ulfar again, I could win if I just used potions. hehe!
Spite Smashing Dragr Frossverds still seem to stay on screen, instead of disappearing?
Oh, with the Focus updates, there's no reason to mix and match beyond the first 2 of each, since they just cancel out. Hmm. Well, more reason to try new damage boosting techniques like Nature's Boon, Great Vim Crystal, and Stone's Throw.
Uh, did I just waste 2K Sil buying 6 more Stone's Throws? They don't seem to stack with each other.
Viewing post in 0.3.5 P2 - Bugfix Patch 10 comments
They definitely stack on my end- I did some testing with a Super Powder of Rock and 1 vs. 10 Stone's Throws, and an Autoreaper took significantly more damage. (EDIT: Yep, they stack, for sure. After taking off amps, 9 more Stone's Throws took a Super PoR against a Blocking Wood Scorpion from 17 to 71! Increase of 54, so 27 total attack added as intended, since they're weak to Earth. That'll really shake things up.)
I'll look into the Spite Smash issue later tonight.
https://drive.google.com/file/d/1xnUEAVhXOXYdNe3c7LS54VdRJxlQxa2Y/view?usp=shari...
Thanks! Good luck with the spirits! Testing it myself... Punching a Sunstaff while wearing Great Vim Crystal and Nature's Boon and some other stuff: 13 damage.
Put on 7 Stone's Throws: 18 damage. Not even +1 damage per Stone's Throw, and with the Great Vim Crystal, it should be +2 ATK each Stone's Throw because Ceil(3*1.5/4) = 2
... Or am I reading the description wrong, and the rounding / formula happens differently?
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In other stuff:
Is Enemy 134, the Gynosphinx? And it's ??? because we can never defeat him?
And what are 180, 182, and 183?
Well, I think I know what might have been messed up. The Great Vim Crystal didn't even have the boost attached- it had a "State Rate" boost instead of the Element Rate boost Wall normally runs on!
Enemy 134 can be found in Highfort. As for 180, 182 and 183, it looks like I forgot to hide some unused test data- this will be fixed with the next patch.
Time to give Spite Smash another look.
EDIT: Well, that was easy. Just needed one line of code! I'll probably just re-patch this patch.
EDIT 2: The patch was re-patched. Patch-tastic! Patch notes have been updated accordingly.
Woo! Nice and easy! ... So, just did my tests again:
Punching Without 7 Stone's Throws and Great Vim Crystal = 14 Damage.
Punching With 7 Stone's Throwsand Great Vim Crystal = 21 Damage.
So, the 1.5x Stone Wall from Great Vim Crystal isn't applied before the Stone's Throw calculations? Otherwise, well, see calculations before, for 2 damage each ST.
I just did the same tests. After unequipping the Vim Crystal, I did 12 damage; with the Vim Crystal and 7 Stone's Throws, I did 21, for a total +9 increase. (Did you unequip the Vim Crystal? It's equipped when I load the save, and I initially forgot to unequip it and landed a 14.)
The current formula goes [Wall Defense * Number of Stone's Throw effects / 4 ] before rounding. So in this case, we have 4.5 * 8 / 4 = 4.5 * 2 = 9. (Without the Crystal, it'd be 3 * 8 / 4, for a +6 increase,)
Now the question is, do I change the formula? If I divided the wall defense by 4, rounded that up (for +2 per Stone's Throw in your case), and then multiplied by Stone's Throw count afterward, we'd have 2 * 8 for a +16 bonus. Of course, a +4 Rock Wall would end up with the same bonus; there wouldn't be any difference between them unless we start adding other items into the mix.
I'm hesitant to change it as it's already a large boost to Attack when stronger Earth Formulae (like the Super Powder of Rock) get involved.
Oh, it's 4.5 Wall Defense with the Crystal? Hopefully that rounds up to 5 in damage reduction calculations?
I *was* going to use it to try and replicate Max Attack Focus strats, yes. Most people won't be trying to be as frugal as me, so it should be fine? You have almost another line of space, so maybe change the description to say something like:
"Multiple copies work together, giving Number/4 Rock Wall boost to Attack."
Since otherwise it does sound like each Medal works alone, and therefore should give a minimum of 1 Attack at 1 (+3 DEF) Rock Wall?
EDIT: Thunder Punch optimization seems to be good enough for Ulfar.
EDIT: Adrenaline only works when the attack makes contact? Dang. Was hoping to get 36 regen every time. Or it's interacting weirdly with Whirlwind Shield?
EDIT: Flying Leech B in the fight before Magnes, has its HP hidden by the enemy selection.
Parabolic Charge absorbs HP. Argh. hmmm. Full Adrenaline doesn't work without some Thunder resistance then.
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In other Medal stuff, Lucky Lass just fails entirely when wearing more than 1? I guess it's a "Doesn't Stack" type, it's just not in the description, since it doesn't work while I'm wearing Pepperevenge either?
Pepperevenge is a "Doesn't Stack" medal, so I used it to figure out that Lucky Lass was one too. Unless you do want Pepperevenge to work with Lucky Lass and others?
And trying Magnes yet again, well. Vantus isn't much help. Can't keep him alive without items when I'm an Adrenaline build, since Treat's heal power is based on Attack. But, Parabolic Charge only heals 3 HP, and Magnes can't damage me fast and hard enough with all that Anti-Thunder equipment, so I guess it's up to Brill punching things yet again! Heh!
Maybe I should've made a Helsing Hat. That probably works against Parabolic Charge too?
"Doesn't Stack" means two of the same medal won't work together- for instance, you can't have two Catch Up medals, but you can have Catch Up and Pepperevenge. They should work with each other.
Actually, have you had the Overload Amulet equipped this whole time? I'm doing testing and that might be the source of the issue. EDIT: Yes, it's the Overload Amulet! That was the cause the whole time! Now to figure out how to make it not do that.