Oh, shoot. Shady Guy was left over from a previous plan involving the next sidequest! Everything involving him has changed, so I'll have him patched out with the next update. I used the switch involving him for something else, but it should be fine as long as the next patch is updated since I can just set it to reset the switch right before it's relevant. EDIT: After you talked to Shady Guy, did you enter Highfort? That might've made something available earlier than intended.
I've been considering a slight adjustment to the Focus medals. +2/-1 is a lot for the low MP cost they have, so I was thinking I might set it to +3/-1 on the first medal, +2/-1 on the second and +1/-1 afterward.
I'll have a patch out soon that fixes the lines. Not sure if I'll implement this change immediately.
EDIT: Next reward tier is 25 healed.
EDIT 2: And patched! I did implement the Focus medal adjustment after all. Let me look at the odds for Ulfar again before I post the notes.
EDIT 3: Okay, something's definitely off. The odds for running into Ulfar are just under 1 in 2 (after the 1/30th chance for a Steelfrost) if you haven't fought him yet. I'm going to look at this again.
I definitely punched in "Star (something)" into Google Translate when I picked a name for Ulfar's axe, given its Gravity effect. Forget the second word, but "Star Road" probably fits.
EDIT 4: I looked at your file. For some reason, the switch "DefeatedUlfar" is on, yet you haven't defeated Ulfar- as you haven't received the Stjerneve Fragment, completed the quest, or registered Ulfar in the Bestiary.
No idea how DefeatedUlfar would be on, but it's clearly not behaving itself, so I'll just add a "ReallyDefeatedUlfar" switch and replace it. I'll just make a patch for that too.
EDIT 5: Completely missed the question about Superheavy Mode. It lets PB-44 counterattack with any of his attacks, though getting hit lowers the turns it's active. It's also supposed to halve his speed, but double his defense and boost his attack by 1.5x, which... isn't in the parameters for some reason! This will be corrected with the next patch.