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Cool. Perhaps it can be more Monopoly-like by adding more benefits of buying a house: maybe ghosts avoid or can't go through purchased houses; maybe ghosts also collect their own coins and have to pay rent when they move through houses; something like that.

(+1)

Hola puzzud! Those are some nice ideas -  I did plan to implement enemies who 'buy' houses but ran out of time to test them in the game - as it is, I do agree the Monoploy side is underdeveloped (ooooh house-based pun!).