Thanks for saying so, fricochet! It's taking a while, but forward progress on the full version is definitely happening :D
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Hola! I used/modified parts of this tileset (and some of your micro fantasy characters, which I adapted into a ninja) in a recent game jam entry!
Hola puzzud! Those are some nice ideas - I did plan to implement enemies who 'buy' houses but ran out of time to test them in the game - as it is, I do agree the Monoploy side is underdeveloped (ooooh house-based pun!).
Hola, Vimlark! Cheers for the comments - I thought the bat slowdown was due to an unused lighting effect taking up system memory but I removed that so I'm still not sure what's causing it...! I'll take a look at everything again after the jam and see if I can fix it!
Cheers for the comments, adity! I appreciate you taking the time to give it a go and for posting the crash error - after the jam, I'll have a proper look at the game again and see how I can tweak it. I wonder if maybe making the bat just a *little* faster would help...?
Cheers for the reply, Feldo! That makes perfect sense haha
I'm going to take into account the constructive criticism you offered for my 1 button game with this game, and do exactly that with the button use ie let people use not just two specific buttons, plus any onscreen tutorials/game over stuff will be a bit more obvious :)
Hola! Would it be acceptable if the player's moved by following the mouse cursor, but then only one other key/button press is used (eg. left mouse)? Or should it just be two buttons/keys? Looking forward to churning out something for this, in any case!
Hey! I did figure *something* out, so for me it affects just the Player -
In the Player Create Event, I put:
pos_uni = shader_get_uniform(sh_hue, "Position"); // control shader
// -1 - min, 1 - max
pos = 0;
and then (still in the Player object) I have an enemy Collision Event, so when Player takes damage I have:
// Take damage
pos = 2; //references Hue Shader
^ this alters the colour of the Player, but the whole colour (ie. white bits also change hue). I haven't had a play around to see if I can get it to only change certain parts of the sprite, but maybe this'll help!