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Pretty cool concept. Game play is smooth. Personally I think it makes sense to have a single run at a level rather than multiple lives. Early on I could complete a level even when making a lot of mistakes. Either that or a ranking based on how many deaths.

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thank for the feedback, BHS. and Lives does't quite fit, i agree. initially, i didn't have the level Star system (or more than 3 planets per level) so Lives became a leftover of the initial "complete 15 levels with 3 lives" notion. 

Since adding the level Stars, Lives just means you don't have to return to the menu and click a level to continue play. i've also found myself skimming through levels just to unlock the next and then going back to achieve whatever Stars i hadn't in the first run through. 

and i am considering keeping track of "Perfection". ie, all 15 levels in a row, no lives lost and no wasted clicks.

i know i want to make more levels (adding more planets) so, perhaps, "Perfection" = Unlock the next 15 levels?

thanks again, and thanks for playing :)

Very ice - I love to see good stuff in AGK!  Not nearly enough out there!  I would suggest adding more game play elements and to avoid relying too much on the jumping mechanic.  These jumps are tough and frustrating.  I get it though - it does a good job replicating the old school NES feel where coodination, timing, and skill were everything.