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Blue Herb Software

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A member registered Nov 27, 2022 · View creator page →

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Thanks for playing! It's always fun to watch people struggle (and succeed) through the levels we made.

Our steam page can be found here. As for Linux or MacOS, while our game does run well on the Steam Deck, we have limited capacity for testing MacOS. The potential work involved in releasing on other platforms really comes down to how well the game does. We won't rule anything out!

Thanks! We're long-time The Game Creators users from way back in the Dark Basic Classic days, so it was immensely satisfying to make something using their product. AGK is a great tool for coding games.

Sick logo! Has a great color scheme.

Hey folks! We’re Blue Herb Software, the developers of the 2D precision platformer Bones Beneath. In this game, you explore the interconnected Egyptian Underworld, gain new traversal powers (like a wall jump or dash), and fight Egyptian gods in classic boss fights. Release is slated for mid-2025 on itch.io and Steam.

Check out our itch.io page here: https://blue-herb-software.itch.io/bones-beneath



A demo is available which presents a truncated version of the game, showing off the various zones and abilities. We've completed development on the full game but need feedback - specifically on the controls, level design, and visuals.

Even if you just want to watch the trailer, we’re interested in what your general impressions are.

Thanks for checking out our game!

Pretty cool concept. Game play is smooth. Personally I think it makes sense to have a single run at a level rather than multiple lives. Early on I could complete a level even when making a lot of mistakes. Either that or a ranking based on how many deaths.