Pretty cool concept. Game play is smooth. Personally I think it makes sense to have a single run at a level rather than multiple lives. Early on I could complete a level even when making a lot of mistakes. Either that or a ranking based on how many deaths.
Blue Herb Software
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A member registered Nov 27, 2022 · View creator page →
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Explore the Egyptian underworld in this precision platformer that weaves linear gauntlets with open-ended exploration!
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