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(+1)

Very fun game/basis for a different game. What I mean by that is that, for the first couple floors, I had no sound/music, because the master volume was turned down, and assumed that you would keep the damage you took in one floor to the next, which gave me kind of pixel dungeon/rogue-like vibes. With the music the music, the healing and the not very frequent, basic upgrades, it has more idle game vibes. A unwinding, chill experience where you still have the feel of progression, which is also very fun, just different.

Improvement-wise I think you could put all actions on left click rather than having braking separate. Other than that, very cool.

(+1)

Thank you for playing and for the feedback!  The audio was an issue, there was a bug with the sound not setting correctly at the start that I didn't get to fix.  I also agree that it should have all been on left click.   Also I like the idea of maybe not healing with each floor to add more need for potions and such...thanks!!